Hi everyone!
It has been quite the week (Peglin week!) for the team and our community. It’s been a wild ride but it’s also been a ton of fun. We’re still a little ways away from v1.0, but we’re happy to have rounded the corner to v.0.9 (up to v0.9.03) this past week and to be able to get back to more regular content updates now that the framework for classes is in-game! We can’t go into as much detail for patch notes as we usually do since we added so much content in one release, but here are the important bits:
[h2]v0.9 Patch Notes[/h2]
We really appreciate everyone’s patience as we rolled out the update and frantically patched out bugs as they were reported. It wasn’t the smoothest release we’ve done (we really wanted to share what we’ve been working on and have something out for the 1 year anniversary of the Early Access release and we kept cramming content in instead of testing and polishing as much as we should've, so that is our bad. Future releases will be more stable!). After a few hotfixes things are looking a lot better though, so let’s look at some of the things that were added!
- Two new classes!
- Roundrel – survives through cunning, treachery, and luck; dispatching foes with orbs and relics that rely on well-placed crits and strategic status effects.
- Balladin – dominates enemies with orbs and relics that focus on unbreakable defense and powerful attacks.
- 3 new achievements, 2 of which might have unlocks associated with them…
- A ton of new orbs and relics to introduce some brand new synergies and provide support to existing ones
- New status effect for enemies (Ballution – enemies take ten damage per Ballution per turn)
- New status effect for players (Ballwark – block one damage per Ballwark on Peglin, Ballwark is then removed equal to damage taken)
- New Mines Boss - Thesaurosus the Avaricious Dragon
- New Mines Regular encounter
- Castle Map Graphic Overhaul
- Collection of UI/UX improvements
- Fixes Critiball + Brick Peg softlock
- Branch of Ember and Pocketwatch appear properly in the store now
- And more!
Bug Fixes (between v0.9.0 and v0.9.03):
- Intermittent Main Menu Softlock
- Infinite bouncing orbs softlock (caused by shield pegs)
- Custom Run Softlock when editing relics on a non-Peglin class
- Roundrel Custom Games Softlock when choosing a relic
- (...and more)
[h2]Other News[/h2]
[h3]Makeship x Red Nexus Games[/h3]
Our Peglin plush keychain campaign is now live! It’s only available for a limited amount of time, and then it’s gone. We need to sell a minimum of 500 to make it happen and we’re a little over halfway there!! If you’re interested in getting one for yourself, head over to Makeship’s website:
Peglin Plush Keychain | Makeship
[h3]Mobile Release[/h3]
The highly requested Early Access mobile releases came out on Android and iOS on April 25th (Peglin Day!). Unfortunately there are no plans to implement cross-saves but if you're looking for a Peglin fix on the go then the option is available! (The Steam Link app also works well if you're mostly looking at playing at home but away from the PC!)
[h3]Bundles and Discounts[/h3]
Some of you might have noticed our bundle with Roundguard on the front page earlier this week which was really exciting! If you're looking for another Pachinko Roguelike then Roundguard is an excellent option and Peglin owners can pick it up through our bundle at an additional discount (on top of their 75% off!) for the next couple of days:
https://store.steampowered.com/bundle/25794/Pegglelike_Roguelikes/
Peglin itself is still 25% off until May 1st, our biggest sale yet and likely our biggest discount until 1.0. If you’ve been on the fence or have a friend you'd like to get a friend into Peglin, now is a good time!
[h3]Peglin OST[/h3]
The OST released on Steam yesterday! The game wouldn’t be what it is without the tracks created by our wonderful composer, Crashtroid. If you would like to support the team, and especially our composer, you can pick up a copy here!
https://store.steampowered.com/app/2407280/Peglin_Original_Soundtrack/
And finally…
[h3]Newsletter Release[/h3]
We released our very first newsletter! If email is your preferred form of game and game studio updates then we've got just the ticket! Sign up to get a monthly-quarterly update on what is going on with Peglin, the RNG team, and the community!
RNG Newsletter SignupTake care!
The RNG Team