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v0.8.13 Patch Notes

Happy weekend and happy holidays! Here's the patch notes for v0.8.13!

[h2]New Content/Content Changes[/h2]
  • [New Uncommon Orb] Kobanorb: Adds coins to pegs that it hits, can't interact with pegs that already contain coins.
  • [New Uncommon Orb] Swashbucklorb: Gains damage for each coin collected when hitting pegs. (There is still some placeholder art for the Swashbucklorb, it will be updated in the next patch).
  • [New Boss Relic] Wand of Skulltimate Greed: Battles start with twice as many coins but all prices are twice as expensive.
  • [New Boss Relic] Defresh Potion: Pegboards contain -1 Refresh Peg but all orbs get Morbid (the morbidorb effect, gain damage while passing through already popped pegs).
  • Reorbanizer's effect has been limited to 10x per shot to prevent softlocking with Duplication Potion
  • Gold per peg has been limited to 9, for balance reasons and to help with display issues.
  • Damage per peg has been limited to 999 to help with display issues. Damage per peg now also displays more nicely for 3-digit values.
  • Restorb Lvl 3's healing has been reduced to smooth out its upgrade curve. Its Max HP grant remains unchanged.
  • Prediction system has been refactored and optimized, which should help reduce lag spikes and make moving pegboards run more smoothly.
  • Shop Controller navigation has been improved, especially with unaffordable items.
  • Gamblin's Idle animation has been updated to flip a little chip (who doesn't love flipping a little chip?)


[h2]Bugfixes[/h2]
  • Speedup no longer has to be toggled twice to re-enable between runs.
  • Can no longer speedup the game while paused.
  • Unlocking bonus chests now properly deactivates your navigation orb, ensuring you won't navigate away before the chest is opened.
  • Issues with enemies potentially getting stuck at 0 health, and brick slimes getting stuck in midair should be reduced (and hopefully eliminated, fingers crossed!)
  • Buffed Pegs now display properly when they have coins added to them.
  • Pegs with coins added to them no longer disappear during navigation.
  • Hitting Enter or Space while viewing the map should no longer blindly fire your orb.
  • Necorbmancer now properly revives slime-only pegs.
  • Mini Demon Wall pegboard's bombs no longer visually appear out of bounds.
  • Pegs with 2+ coins no longer block firing when clicked on.
  • Brick Peg Crits + Duplication potion now work as expected.
  • Font changes for Japanese that should make things more readable, especially when the text includes icons.
  • Mines Scenarios now have their cave ceiling visible.

Trading Cards Are Here!!!

We have good news for those of you that have been asking about Steam Trading Cards: they've just gone live! It looks like Steam automatically grants cards for existing playtime, so you should see at least some of your cards start to hit your inventory soon!

v0.8.10 Patch Notes

  • Fixed Bug where Bad Cheese build would prevent firing for navigation
  • Molten Mantle changed to deal its damage every 2nd coin collected, however:
  • Chip damage has been changed so that the next enemy will start to spawn in if all existing enemies are defeated during the shot (further improvements are coming to this soo to address potential animation race conditions leaving no enemies on board when bombs are thrown)
  • Pause Menu correctly pauses time again, avoiding (a surprising amount of) issues
  • Fix for the discard action potentially preventing firing the next shot.

v0.8.9 Patch Notes

[h2]New Content and Changes[/h2]
  • New Relic (Common): Peglinero's Pendant - Collected coins contribute to damage (acting as if a peg had been hit).
  • New Relic (Rare): Navigationflation - Coins collected during navigation are worth 4 gold instead of 1.
  • New Relic (Rare): Refillosopher's Stone - 2 coins are added to the board every time it is refreshed.
  • New Relic (Rare): Duplication Potion - When Refresh or Crit pegs would move, they instead duplicate to the new position and leave a stationary copy in their previous position.
  • New Relic (Boss): Molten Mantle - Coins no longer provide gold, but instead deal your shot's current total damage to the targeted enemy.
  • Alchemist's Cookbook no longer reduces player bomb damage.
  • Terriball has had its proper art implemented.
  • Shield Mage has had its art updated to better display its new Shield Bash attack.
  • Egg is now available in custom loadouts.


[h2]Bugfixes[/h2]
  • Haglin's Shop no longer breaks when the player enters with almost every available relic.
  • Flying Sapper Minions can now be hit when the player has the Grabby Hand relic.
  • Recombombulator now works as expected with bombs on the Rotating Refresh stage.
  • End-of-battle orb addition no longer allows your gold to go into the negative.
  • Haglin's Satchel no longer grants orbs that should only be obtainable via scenarios.
  • Treasure Room Click-To-Aim fire button now appears less awkwardly.


v0.8.9 addendum: Castle Map generation has been returned to normal

v0.8.6 Patch Notes

Thank you so, so much to everyone that has written in feedback and left reviews recently, we knew the update might be a bit hard to swallow since it was such a drastic change, but we're so happy to see that it's being enjoyed overall! We've still got a lot of supporting content to roll out, and now that the major systemic changes are complete we're going to aim to get back to updating every 1-2 weeks. Our next focus is going to be on shoring up the different builds/synergies, which will help pave the way to rolling out classes in the new year!

Thanks again, and without further ado here's the first update addressing feedback and bug reports that we received :)

[h2]Patch Notes[/h2]

[h3]Content Changes[/h3]
  • [New Relic] Molten Gold - Battles start with 5 more gold available.
  • When playing with Cruciball off, or up to Cruciball 7, players now get a small amount of starting gold.
  • Haglin orb removal cost has been reduced to 30 (increased by 15 with each orb removed)
  • Several early battles have been tweaked to allow for easier collection of gold or more gold added in those particular battles.
  • Bullyball now updates its displayed damage when used with the Wand of Skulltimate Power.
  • Pausing no longer sets the timescale back to 1x


[h3]Bugfixes[/h3]
  • Controller button hookups have been fixed across several screens.
  • New Helpful Spirits event no longer breaks when encountered with a Mirrorb as your only level 1 orb.
  • Brick Refresh Pegs can no longer be shielded.
  • Custom Start Catalogue no longer duplicates orbs when reopening it.
  • Shops can now properly appear in '?' spaces.
  • Peglin's health should now appear properly in Scenarios in Cruciball 14+ when the player reaches one before taking any damage.
  • Brick Pegs refreshed by Necorbmancer now properly receive its buff, and all revived pegs should now properly display crit highlighting.
  • Fixed Electorbmagnet Attack visual (no longer appears as a stone).
  • Magnetic orbs should no longer get stuck on dull pegs.
  • Credits page has been fixed.
  • Post-Battle Upgrade Button should no longer visually overflow its text in longer languages


And one leftover patch note that was missed from v0.8.4:
  • If the Shield Mage reaches over 300 Ballwark it will remove all Ballwark, break all Shield Pegs on the board, and perform a special attack. This is to prevent soft-lock scenarios where the Shield Mage is gaining too much shield every turn but is unable to defeat the player for one reason or another.