Peglin week is upon us!
Hey everyone!
Wow, coming up on one year in Early Access already huh? This has been such a crazy year and the team and I are so thankful to have the opportunity to work on Peglin full-time for so long. We still have a good amount of work to go to get it to 1.0, but we're excited to be turning the corner and releasing v0.9.0 this week :)
[h2]v0.9.0 Release Details[/h2]
That said, I do want to provide a small update on what to expect in the next release, as we haven't been able to cram as much content in as we would've liked to. All of the content that we teased in The MIX trailer will be coming sooner rather than later, but it hasn't all been ironed out and we're still working frantically to get the other big pieces ready to go. On Tuesday we'll be launching:
We'll be launching the update into experimental around 20:00 GMT on the 25th. Ideally we would've been able to sneak more in there but we had a few unexpected delays and a week where the entire team (except one person, damn you Cassie) was sick and almost bedridden. We should've made an announcement earlier but we thought that if we burned some midnight oil we'd be able to get back on track but we didn't quite fully make it there unfortunately.
After this update goes out to experimental we'll be turning our focus solely onto the Spinventor and then we'll be adding in the enemies and battles that were teased in the MIX trailer. Depending on how stable the Balladin/Roundrel content is or how much love it needs we may push it to default after a few days, or we might stay in experimental until we can get all of the classes ready to go out together. Not the happiest news update unfortunately but I can promise that we're busting our butts over here trying to get out as much content ready to go for this update and very shortly after, and we're looking forward to getting back onto a more regular update cadence to push out more orbs, relics, and encounters as we create them.
[h2]Other News[/h2]
[h3]Mini Plushie![/h3]
We've partnered up with Makeship again to release another plushie, this time a little keychain Peglin! It is actually one of the cutest things I've ever seen and I'm really looking forward to getting my hands on a few too many of them. They'll go on sale on the 25th (Peglin day!) or you can enter Makeship's giveaway until 2pm EST tomorrow over on Twitter!

[h3]Mobile Releases[/h3]
We were originally going to release these after 1.0 and consoles had been released, but they were requested so often by existing players that we bumped them up and decided to bring mobile into the Early Access fold. If you're interested, you can pre-register to download the game (free to download, one-time purchase to unlock the full game) on Google Play and the Apple App Store.
[h3]Strategy Bundle[/h3]
We usually avoid joining larger bundles since they're a little less convenient, but some of our indie friends were putting together a bundle of strategy games and we're big fans of the ones we've tried so we decided to join in! It's definitely a bit hefty but it is complete-the-bundle so if you already own Peglin (and/or any of the other games) then you can get the rest at an additional discount!
https://store.steampowered.com/bundle/31972/_/
[h3]Peglin OST[/h3]
We're also going to be releasing the OST on Steam this week if you're interested in purchasing it to support the team and especially our composer, we'll have a separate announcement when that goes live, likely sometime in the next day or so :) If you'd just like to get your hands on the tracks themselves you can also find them on Crashtroid's Bandcamp.
Until next time!
Wow, coming up on one year in Early Access already huh? This has been such a crazy year and the team and I are so thankful to have the opportunity to work on Peglin full-time for so long. We still have a good amount of work to go to get it to 1.0, but we're excited to be turning the corner and releasing v0.9.0 this week :)
[h2]v0.9.0 Release Details[/h2]
That said, I do want to provide a small update on what to expect in the next release, as we haven't been able to cram as much content in as we would've liked to. All of the content that we teased in The MIX trailer will be coming sooner rather than later, but it hasn't all been ironed out and we're still working frantically to get the other big pieces ready to go. On Tuesday we'll be launching:
- The new Mines boss and one new Mines encounter (was going to be a miniboss but we wanted to balance it to be more fun instead of particularly challenging).
- 2 new classes (Balladin and Roundrel) which add a ton of new orbs and a few spicy new relics into the game.
We'll be launching the update into experimental around 20:00 GMT on the 25th. Ideally we would've been able to sneak more in there but we had a few unexpected delays and a week where the entire team (except one person, damn you Cassie) was sick and almost bedridden. We should've made an announcement earlier but we thought that if we burned some midnight oil we'd be able to get back on track but we didn't quite fully make it there unfortunately.
After this update goes out to experimental we'll be turning our focus solely onto the Spinventor and then we'll be adding in the enemies and battles that were teased in the MIX trailer. Depending on how stable the Balladin/Roundrel content is or how much love it needs we may push it to default after a few days, or we might stay in experimental until we can get all of the classes ready to go out together. Not the happiest news update unfortunately but I can promise that we're busting our butts over here trying to get out as much content ready to go for this update and very shortly after, and we're looking forward to getting back onto a more regular update cadence to push out more orbs, relics, and encounters as we create them.
[h2]Other News[/h2]
[h3]Mini Plushie![/h3]
We've partnered up with Makeship again to release another plushie, this time a little keychain Peglin! It is actually one of the cutest things I've ever seen and I'm really looking forward to getting my hands on a few too many of them. They'll go on sale on the 25th (Peglin day!) or you can enter Makeship's giveaway until 2pm EST tomorrow over on Twitter!

[h3]Mobile Releases[/h3]
We were originally going to release these after 1.0 and consoles had been released, but they were requested so often by existing players that we bumped them up and decided to bring mobile into the Early Access fold. If you're interested, you can pre-register to download the game (free to download, one-time purchase to unlock the full game) on Google Play and the Apple App Store.
[h3]Strategy Bundle[/h3]
We usually avoid joining larger bundles since they're a little less convenient, but some of our indie friends were putting together a bundle of strategy games and we're big fans of the ones we've tried so we decided to join in! It's definitely a bit hefty but it is complete-the-bundle so if you already own Peglin (and/or any of the other games) then you can get the rest at an additional discount!
https://store.steampowered.com/bundle/31972/_/
[h3]Peglin OST[/h3]
We're also going to be releasing the OST on Steam this week if you're interested in purchasing it to support the team and especially our composer, we'll have a separate announcement when that goes live, likely sometime in the next day or so :) If you'd just like to get your hands on the tracks themselves you can also find them on Crashtroid's Bandcamp.
Until next time!