Wartorn Updates – Your Feedback in Action - April 11, 2025
Hey there, Wartorn community! I’m thrilled to share the latest scoop on what we’ve been cooking up for the game following the release of our Combat Demo. You’ve been dropping some incredible feedback, and we’ve been all ears—tweaking, building, and polishing Wartorn based on what you’ve told us. Here’s a rundown of the updates we’re bringing to the table when we launch in Early Access here very soon! 👀
[previewyoutube][/previewyoutube]
[h2]Squad Controls: More Power in Your Hands[/h2]
You asked for smoother squad management, and we’re delivering. Now, you can queue up move and attack commands for your squads—no more babysitting every step. We’ve also added a squad select screen where you can pick the order they roll into battle. Want your toughest units leading the charge? You got it. Oh, and you can assign squads to hotkeys 1-5 however you like. It’s all about giving you total control.
[h2]Options Menu Overhaul[/h2]
We heard you loud and clear that our demo did not have enough options for you to tweak. We knew this going in, so we are happy to say that we're beefing up the options menu big time for Early Access. Think full-on graphics settings, audio sliders—everything you need to tailor Wartorn to your setup. Whether you’re maxing out the visuals or tuning the sound to catch every battle cry, it’s your call.

[h2]Visuals That Pop [/h2]
We’ve updated the post-processing and upgraded unit textures and materials to make them stand out sharp and clear against the environment. We still have our unique art-style that we are proud of, but we are continuing to refine this experience so that every squad’s going to look epic and run smoothly.
[h2]More Missions, More Units[/h2]
Variety’s the name of the game here. With our combat demo, we intentionally kept it very limited… focused on… well, combat. We have lots more to show soon, including the larger Roguelite progression systems, our Homestead… etc, but for now.. say hello to Warlord Battles—a fresh battle type to mix things up. More details will be shared soon, but it's something for you to chew on. And for units? We’ve more than doubled the number of unit trees from the original set, plus every tree now has Tier 2 options. That’s a ton more strategies and combos to play with—bring on the chaos!

[h2]Smoother Pathing & Navigation[/h2]
Pathing’s getting some big improvements too. Squads can now glide through friendly units without tripping over each other, and waypoints make plotting your moves a breeze. We’ve also added off-screen indicators so you always know where the action’s at. No more getting lost mid-fight!
[h2]Melee Combat & Unit Roles[/h2]
Melee battles are about to feel way better, especially when three or more squads are slugging it out—less clunk, more punch. Plus, we’ve sharpened unit roles: Tanks soak up damage, DPS dishes it out, and Support keeps everyone standing. Every unit’s got a job, and it shows.

[h2]What’s Next?[/h2]
That’s just some of the improvements we are bringing to Wartorn—all inspired by your feedback. We’re so grateful for how you’ve helped shape Wartorn into something awesome, and we’re putting the finishing touches on everything for launch. Want to help us get there? Give us a wishlist! —it’s a huge boost and gets you locked in for day one. Got more ideas? Jump into our Discord to chat with us and the community—we’d love to hear from you.
Thanks for going on this journey with us! Drop your thoughts below—what do you think of these changes? Can’t wait to see you on the battlefield soon!
The Wartorn Team
[previewyoutube][/previewyoutube]
[h2]Squad Controls: More Power in Your Hands[/h2]
You asked for smoother squad management, and we’re delivering. Now, you can queue up move and attack commands for your squads—no more babysitting every step. We’ve also added a squad select screen where you can pick the order they roll into battle. Want your toughest units leading the charge? You got it. Oh, and you can assign squads to hotkeys 1-5 however you like. It’s all about giving you total control.
[h2]Options Menu Overhaul[/h2]
We heard you loud and clear that our demo did not have enough options for you to tweak. We knew this going in, so we are happy to say that we're beefing up the options menu big time for Early Access. Think full-on graphics settings, audio sliders—everything you need to tailor Wartorn to your setup. Whether you’re maxing out the visuals or tuning the sound to catch every battle cry, it’s your call.

[h2]Visuals That Pop [/h2]
We’ve updated the post-processing and upgraded unit textures and materials to make them stand out sharp and clear against the environment. We still have our unique art-style that we are proud of, but we are continuing to refine this experience so that every squad’s going to look epic and run smoothly.
[h2]More Missions, More Units[/h2]
Variety’s the name of the game here. With our combat demo, we intentionally kept it very limited… focused on… well, combat. We have lots more to show soon, including the larger Roguelite progression systems, our Homestead… etc, but for now.. say hello to Warlord Battles—a fresh battle type to mix things up. More details will be shared soon, but it's something for you to chew on. And for units? We’ve more than doubled the number of unit trees from the original set, plus every tree now has Tier 2 options. That’s a ton more strategies and combos to play with—bring on the chaos!

[h2]Smoother Pathing & Navigation[/h2]
Pathing’s getting some big improvements too. Squads can now glide through friendly units without tripping over each other, and waypoints make plotting your moves a breeze. We’ve also added off-screen indicators so you always know where the action’s at. No more getting lost mid-fight!
[h2]Melee Combat & Unit Roles[/h2]
Melee battles are about to feel way better, especially when three or more squads are slugging it out—less clunk, more punch. Plus, we’ve sharpened unit roles: Tanks soak up damage, DPS dishes it out, and Support keeps everyone standing. Every unit’s got a job, and it shows.

[h2]What’s Next?[/h2]
That’s just some of the improvements we are bringing to Wartorn—all inspired by your feedback. We’re so grateful for how you’ve helped shape Wartorn into something awesome, and we’re putting the finishing touches on everything for launch. Want to help us get there? Give us a wishlist! —it’s a huge boost and gets you locked in for day one. Got more ideas? Jump into our Discord to chat with us and the community—we’d love to hear from you.
Thanks for going on this journey with us! Drop your thoughts below—what do you think of these changes? Can’t wait to see you on the battlefield soon!
The Wartorn Team