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  3. Wartorn Patch 2 - Patch Notes and Overview

Wartorn Patch 2 - Patch Notes and Overview

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Patch Notes - Patch 2
[p]Greetings, caravan leaders! The latest patch for Wartorn is here, bringing a focus into enhancing the experience based on your feedback! Thanks to your feedback, we’re making your journey smoother and more immersive. Let’s explore what’s new in this patch![/p][p]Items listed with the 🏆 next to them signify that they were found or suggested by the community! [/p][h2]New Features[/h2]
  • [p]Improved visuals in The Villa: We have made some adjustments based on player feedback to The Villa being “Too blurry”. These improvements should assist with overall visual clarity, but players can also disable the “Painterly Effect” in The Villa using the new options. 🏆[/p]
  • [p]Painterly Effect Options: You have been asking for this, so here it is! Control the painterly effect with new settings—turn it on or off completely, or use it only in battles or the villa for a tailored visual experience. 🏆[/p]
  • [p]Candle Flicker Accessibility Toggle: Customize your overworld journey map by enabling or disabling the flickering candle effect. 🏆[/p]
  • [p]Migration to Unreal Engine 5.6: We have migrated all engine work to Unreal Engine 5.6 – which should improve overall performance and includes many crashes for users using NVIDIA 50xx series GPUs. [/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h2]Balance Changes[/h2][h3]Unit Balance[/h3]
  • [p]Updated various unit stats to align with our latest balance pass. These changes fix missing or misnamed entries, ensuring all units perform as intended. [/p]
[h3]Unit Balance Changes[/h3][h3]Health Adjustments[/h3]
  • [p]Human Vanguard Spearman: 173.25 → 165[/p]
    • [p]Human Bannermen: 273.735 → 261[/p]
    • [p]Human Dummy Riggers: 248.325 → 237[/p]
    • [p]Human Elite Bannermen: 342.195 → 326[/p]
    • [p]Human Elite Dummy Riggers: 310.38 → 296[/p]
  • [p]Human Hydro Pugilist: 336.6 → 337[/p]
    • [p]Human Water Acrobat: 316 → 317[/p]
    • [p]Human Elite Hydro Pugilist: 420.75 → 421[/p]
  • [p]Elf Elite Healer: 235 → 294[/p]
  • [p]Troll Elite Berserker: 1100 → 1375[/p]
[h3]Damage Adjustments[/h3]
  • [p]Elf Elite Fencer (Melee): 16.14 → 15.6[/p]
  • [p]Troll Heavy Crossbowman (Ranged): 46.43 → 44.1[/p]
[h3]Critical Hit Adjustments[/h3]
  • [p]Elf Fencer: Critical Multiplier: 5 → 2[/p]
    • [p]Elf Elite Fencer: Critical Multiplier: 5 → 2[/p]
  • [p]Elf Elite Healer: Critical Multiplier: 5 → 2, Critical Chance: 0 → 0.03[/p]
  • [p]Troll Elite Berserker: Critical Multiplier: 5 → 2, Critical Chance: 0 → 0.03[/p]
[h3]Resource Management[/h3]
  • [p]Elf Fencer: Food Upkeep: 0.5 → 0.4[/p]
    • [p]Elf Elite Fencer: Food Upkeep: 0.5 → 0.4[/p]
    • [p]Elf Elite Healer: Food Upkeep: 0.5 → 0.4[/p]
  • [p]Troll Elite Berserker: Food Upkeep: 2.5 → 4[/p]
[h3]Morale Impact[/h3]
  • [p]Elf Fencer: Hope Loss on Death: 1 → 2[/p]
    • [p]Elf Elite Fencer: Hope Loss on Death: 1 → 3[/p]
    • [p]Elf Elite Healer: Hope Loss on Death: 1 → 3[/p]
  • [p]Troll Elite Berserker: Hope Loss on Death: 10 → 30[/p]
[h2]UI Improvements[/h2]
  • [p]Fixed a bug where the heirloom icon occasionally displayed a placeholder image, ensuring your equipped heirlooms always show correctly.[/p]
  • [p]Resolved gamepad navigation issues in the family tab for caravan and squad selection menus, making menu browsing seamless on controllers.[/p]
[h2]Audio Enhancements[/h2]
  • [p]Adjusted voice-over sounds, ensuring they respond correctly to the dialogue volume slider for a balanced audio experience. [/p]
[p][/p][p][/p][p][/p][h2]Bugfixes[/h2][p][/p][h3]Unit Bugfixes[/h3]
  • [p]Fixed Lightning Rider getting stuck in the casting state after teleporting by prioritizing command completion, ensuring smoother ability execution. [/p]
  • [p]Removed blend-out on Water Brawler’s custom death animations, guaranteeing the notification triggers reliably. [/p]
[h3]Narrative Bugfixes[/h3]
  • [p]Fixed the Turfus conversation not playing on the second meeting, ensuring he’s properly granted to your caravan. 🏆[/p]
[h3]Gameplay Bugfixes[/h3]
  • [p]Corrected difficulty adjustments, ensuring difficulty multipliers work as intended.[/p]
  • [p]Merchant Spawn on Load: Merchants now spawn correctly when loading a save at a junction, ensuring you never miss a trade opportunity. 🏆[/p]
  • [p]Fixed an issue that was causing performance drops when in a “Warlord Battle”. [/p]
[h2]Localization[/h2]
  • [p]Applied minor localization updates for keybinds and controller actions, improving clarity and consistency across languages.[/p]
[h2]Feedback[/h2][p]This update refines your Wartorn experience with community-driven polish and new customization options. We’re grateful for your input on Discord and Steam—keep it coming! [/p][p]Please continue to report bugs and share your feedback with us by joining the official Discord Server! 
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Hotfix - Deployed 7/10
[p][/p][p]Hey everyone! We hope you have been enjoying Patch 2 and we appreciate all the additional feedback! As mentioned with the patch, there were a few Known Issues that we wanted to address, so we have now deployed a hotfix with these changes -- Please see below. Also, we are continuing to work toward future patches and our first content update, so stay tuned for more details! Some large things we are addressing that take more time include, re-working "abandoning a run" so that you do not lose resources, along with some changes to the pacing of the beginning of the game.

Hotfix changes:[/p]
  • [p]Fixed an issue where Lightning riders using shock chain would cause the game to freeze.[/p]
  • [p]Fixed an issue when abandoning a squad in the squad inspector would not remove it from the squad list.[/p]
  • [p]Fixed an issue where a user could navigate outside of the bounds of the squad selector causing it to lose focus/control - On Gamepad.[/p]
  • [p]Improved performance

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