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  3. v0.7.6.5.1 - May Update

v0.7.6.5.1 - May Update

It's that time of the month again -- another new update for Zone! This time I've been focussed on two things, especially new environments and artwork, as well as putting in a chunk of effort to ensure that the main plot can be properly experienced.

Here is a glimpse of our next isometric environment, the Cinema:
(Don't ask what those coloured areas are hiding...)

And if you remember seeing sketches of the top-down exterior we were working on, the Greenery -- that one's still coming too. Not to mention we've got multiple new enemies in the works...

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(You might remember the cheerful fellow in red from a previous preview -- you may have to fight him sooner or later...)

Of course all this is taking a long time to cook, but I'm excited to show you everything once it's ready.

For now, check out the log below for a list of changes, and let me know if you run into any other issues! I'll get on it right away.

See you in the Zone...


v0.7.6.5.1 Changelog:
  • # Certain damaging anomalies now repel the player
  • # Fixed crash when viewing certain status effect pop-ups
  • # Fixed certain inputs not being recognised on some control devices
  • # Starting equipment is now guaranteed to spawn
  • # In the prologue, player can no longer exit Esper without a pack
  • # Fixed crashes/locks when speaking to Simon in prologue
  • # Female Snake Fang enemy no longer disappears when stunned
  • # Fixed story interactions in late Chapter 2/Chapter 3
  • # Fixed Chapter 3 crash
  • # Fixed quests not being triggered/added to the quest log when appropriate
  • # Can now properly deliver the Core Box to Dominica
  • # Fixed numerous problems & crashes when using quest log
  • # List of choices no longer obstructs blinking light animation in train yard story
  • # Replaced some nasty temp art
  • # Psi Spark animation no longer loops erroneously