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  3. v0.6.5.7 - October Update

v0.6.5.7 - October Update

It's been a hell of a month -- I may make another update about that -- but I've managed to keep progress coming. Fixes, new features, new art, new content.

Next update should feature the conclusion of Chapter 2, which is exciting. It's a sprawling mess of a lot of interconnecting parts so I'll be glad when it's done!

v0.6.5.7 Changelog:
  • Fixed area transition pop-up sticking around when it shouldn't
  • Player can no longer transition areas during a combat encounter
  • Fixed issue with combat slowdown after playing certain cards
  • Fixed crash when using Grim Vision
  • Fixed crash when mouseovering certain item passives
  • Fixed items in shop not updating to new/fixed versions
  • Fixed some card text displaying incorrectly
  • Started adding missing sound effect for Hospital boss fights
  • Added icon and explanation for two-handed items
  • Added animation when Reflux triggers in combat
  • Added animation when player gets an Ailment
  • New Ailments now show up on the passives bar immediately
  • Added more options to use adventuring rope
  • Improved support for multiple story NPCs on screen
  • Shop now occasionally clears sold items
  • Added on-discard card effects
  • Replaced temp battle background in train yard
  • Reduced Blink Organ requirement for 'Organs for Dom' quest
  • New visually-distinct Confusion card borders
  • Brushed up old Psi card borders
  • New worm anomaly
  • New story NPC - Hunter Captain
  • New Confusion cards
  • New enemy