v0.6.5.7 - October Update
It's been a hell of a month -- I may make another update about that -- but I've managed to keep progress coming. Fixes, new features, new art, new content.
Next update should feature the conclusion of Chapter 2, which is exciting. It's a sprawling mess of a lot of interconnecting parts so I'll be glad when it's done!
v0.6.5.7 Changelog:
Next update should feature the conclusion of Chapter 2, which is exciting. It's a sprawling mess of a lot of interconnecting parts so I'll be glad when it's done!
v0.6.5.7 Changelog:
- Fixed area transition pop-up sticking around when it shouldn't
- Player can no longer transition areas during a combat encounter
- Fixed issue with combat slowdown after playing certain cards
- Fixed crash when using Grim Vision
- Fixed crash when mouseovering certain item passives
- Fixed items in shop not updating to new/fixed versions
- Fixed some card text displaying incorrectly
- Started adding missing sound effect for Hospital boss fights
- Added icon and explanation for two-handed items
- Added animation when Reflux triggers in combat
- Added animation when player gets an Ailment
- New Ailments now show up on the passives bar immediately
- Added more options to use adventuring rope
- Improved support for multiple story NPCs on screen
- Shop now occasionally clears sold items
- Added on-discard card effects
- Replaced temp battle background in train yard
- Reduced Blink Organ requirement for 'Organs for Dom' quest
- New visually-distinct Confusion card borders
- Brushed up old Psi card borders
- New worm anomaly
- New story NPC - Hunter Captain
- New Confusion cards
- New enemy