v0.6.7.2 - Xmas Update
It's that time of year, and what do we find in our stockings? Another update for Zone!
Thanks to several crucial bug reports, I've managed to fix a lot of persistent issues that really needed squashing, in amongst the new stuff. Work continues on the new environment, the Greenery, as we're in the process of finding a new artist to handle this.
An early sneak preview of the work in progress:

Writing-wise, I'm on the cusp of starting the explosive main event of Chapter 3, which will feature a serious crisis for you and all the survivors of Esper...
Stay tuned for partial excitement!
Changelog:
Thanks to several crucial bug reports, I've managed to fix a lot of persistent issues that really needed squashing, in amongst the new stuff. Work continues on the new environment, the Greenery, as we're in the process of finding a new artist to handle this.
An early sneak preview of the work in progress:

Writing-wise, I'm on the cusp of starting the explosive main event of Chapter 3, which will feature a serious crisis for you and all the survivors of Esper...
Stay tuned for partial excitement!
Changelog:
- Fixed softlock in Special Request quest
- Fixed potential crashes in Discretion Required quest
- Fixed card Drain targeting issues
- Fixed end-of-turn buffs not triggering properly
- Buff/debuff readouts now update correctly
- Added missing Chapter 2 story trigger
- Fixed crash when fleeing side job combats
- Accessing inventory during side jobs no longer boots the player back to Esper
- Fixed wrong Stamina assignment in side jobs
- Fixed several other side job issues
- Duplicate story events should no longer happen
- Fixed unintended music/ambient audio resets during story segments
- Fixed rain particle positioning in Wharf
- Added missing brittle star stunned pose
- Added missing Wharf loot stash
- Updated, corrected and expanded several quick ref/tutorials
- New boss encounter in Hospital
- Improved lighting in Hospital
- Added more radiation spots
- Saved games now track radiation buildup
- Expanded some dialogue options
- New battle backgrounds
- Reworked battle background loading
- Improved load times between stage transitions
- Added visual readout for Stamina above 100
- Tweaked other combat readouts for clarity
- Increased controller cursor speed