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  3. v0.6.7.6 - Chases & Escapes

v0.6.7.6 - Chases & Escapes

The party piece of this update is something people have long asked for -- enemies that are visible on the exploration map. Some will follow a set patrol path. Others will spot you and chase you all over the map if you give them the chance! Mixed varieties will be coming in a future update. No matter which kind, once fought, they will remain dead as doornails.







Random encounters are still a thing, but who knows what the future may hold?

Other than that we've got a host of important fixes, reworked features, and some new content as well. My current priority is to complete more biomes to explore (and thereby advancing the main quest), and perhaps I can find some time to squeeze in another side quest too.

Much love continues to go into development, no matter how long it takes. Thanks to all you brave Stalkers for your continued support!

Changelog:
  • Added patrolling enemies to some areas
  • Added homing enemies to some areas
  • Wharf is now properly accessible in Chapter 2
  • Reduced size on disk by 20%
  • Fixed more crashes when loading
  • Fixed crash when travelling between certain areas
  • Fixed multiple potential crashes when interacting with Wharf crane
  • Fixed occasional crashes when starting an encounter right after combat
  • Game now properly saves after ending VN segments
  • Fixed error with opening options menu during combat encounter warning
  • Items now stay identified when loading
  • Fixed potential crash when starting Chapter 3
  • Fixed potential crash in Extermination side quest
  • Duplicate quests can no longer be added to the quest log
  • Fixed Helping a Friend and Bearer of Bad News quests not completing properly
  • Reworked enemy intent tooltips for clarity
  • Rewrote Points of Interest system to be more reliable
  • Some new card art
  • Some new items & cards