v0.7.6.5.1 - May Update
It's that time of the month again -- another new update for Zone! This time I've been focussed on two things, especially new environments and artwork, as well as putting in a chunk of effort to ensure that the main plot can be properly experienced.
Here is a glimpse of our next isometric environment, the Cinema:
(Don't ask what those coloured areas are hiding...)
And if you remember seeing sketches of the top-down exterior we were working on, the Greenery -- that one's still coming too. Not to mention we've got multiple new enemies in the works...
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(You might remember the cheerful fellow in red from a previous preview -- you may have to fight him sooner or later...)
Of course all this is taking a long time to cook, but I'm excited to show you everything once it's ready.
For now, check out the log below for a list of changes, and let me know if you run into any other issues! I'll get on it right away.
See you in the Zone...
v0.7.6.5.1 Changelog:
Here is a glimpse of our next isometric environment, the Cinema:
(Don't ask what those coloured areas are hiding...)And if you remember seeing sketches of the top-down exterior we were working on, the Greenery -- that one's still coming too. Not to mention we've got multiple new enemies in the works...
[center]

[/center](You might remember the cheerful fellow in red from a previous preview -- you may have to fight him sooner or later...)
Of course all this is taking a long time to cook, but I'm excited to show you everything once it's ready.
For now, check out the log below for a list of changes, and let me know if you run into any other issues! I'll get on it right away.
See you in the Zone...
v0.7.6.5.1 Changelog:
- # Certain damaging anomalies now repel the player
- # Fixed crash when viewing certain status effect pop-ups
- # Fixed certain inputs not being recognised on some control devices
- # Starting equipment is now guaranteed to spawn
- # In the prologue, player can no longer exit Esper without a pack
- # Fixed crashes/locks when speaking to Simon in prologue
- # Female Snake Fang enemy no longer disappears when stunned
- # Fixed story interactions in late Chapter 2/Chapter 3
- # Fixed Chapter 3 crash
- # Fixed quests not being triggered/added to the quest log when appropriate
- # Can now properly deliver the Core Box to Dominica
- # Fixed numerous problems & crashes when using quest log
- # List of choices no longer obstructs blinking light animation in train yard story
- # Replaced some nasty temp art
- # Psi Spark animation no longer loops erroneously
(The door's open. It's a friendly place!)


