50% Off + Major Updates + Season 17 (free)! Holey Moley!
Endlight is 50% off. Truly that's all you need to know but if not... after 78 years we've finally released SEASON 17 (free)! 41 new mind blowing levels, and 5 new snags: Cloudbursts, Portals, Popcorn, Sponges, and Growths. What's a snag? Even I don't know.
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We've ALSO improved EVERYTHING
[previewyoutube][/previewyoutube]
We've ALSO improved EVERYTHING
- Early, simpler levels are 40% faster.
Turns out the less chaotic early levels lacked the feeling of speed. A speed payers need. The speed increase did not make the levels harder. How is that possible? Because we manually adjusted those 250 early, simpler levels to make them easier - an arduous process that aged me greatly. Bonus: Some levels are now 5 times faster and impossible! - Invincibility no longer chaotic.
Players asked for the invincibility effects to be toned down and... they were so right! Being able to see where you're going while invincible is amazing, and we regret the initial "more chaos!" design decision. Tragically, this change made all the levels much easier. Manually adjusting ALL 600+ levels to make them harder (including the 250 I just made easier) nearly killed me. - The Greatest Moment
When player has no shields, and is shrinking away to nothing - if they get a hoop on the brink of death - it gives them FULL SHIELDS. Switching from near death to all powerful, suddenly turning the tables on all who doubted you, is the greatest moment in videogame history. Fight me. - Player state much clearer
Ship can be invincible (one hoop), double invincible (two hoops in a row), and shrinking to nothing (no hoops). With all the chaos, it was hard to see which state the ship was in. Now it's very clear - especially important when dealing with fire. You don't know what fire is? I envy you. - No Bullshit Deaths
On some levels, it was occasionally impossible to see the deadly, huge "background" cubes. Players would collide with them (instant death) and wonder what happened. Fixed! On those levels, when players collide with the huge cubes, they simply disappear. All the feeling, none of the bullshit. Even knowing this, I still dodge those huge cubes. - Snappier
Episodes start and restart much faster with less choppiness. We also tweaked vertex counts and draw distance on many episodes to ensure better performance with little visual loss. Plus many tiny performance improvements across the board. - Episode Improvements
Given all the changes, I was forced to QA all 600+ episodes once again. I removed anything that newly irritated me, made episodes more visually distinct, and added improvements that 2025 Jim had learned. Luckily most players have only completed Season 1! - Infected Hoops Onslaught
Infected hoops now appear in massive waves. It's very dangerous and very thrilling. You don't know what infected hoops are? I envy you. - Catching the Endlight
When you're outside, catching the Endlight instantly completes the episode even if you have no hoops. We added new and overlapping visual effects, and reduced collider size to ensure this was earned and not accidental. Catching the Endlight is truly the second greatest moment in videogame history. Fight me. - Season 17 Motivation
Season 17, 18, 19 and 20 are absolutely brilliant - but you can't start with them. You need the 16 Seasons of prep. We've added a ton of motivational messages to keep you going. We want everyone to reach Season 17 (and thanks to the Unstuck Guarantee, everyone will). - Miscellaneous
Right To Replay 2025 is now perfectly balanced - half the players will complete it this year! Achievements screen looks much better. More text, funnier text! Seasons 18, 19 and 20 (the final season) are ALREADY included in this update - so there will be no delays in releasing them. Endlight itself has a much improved pulsing effect - especially outside. The worst story in videogame history has been completed, finish Season 20 to read the entire thing - it's a work of art. - Bug Fixes
You never noticed the bugs we fixed, so who cares!
