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Kingdom Wars 4 News

Update 33 - Balancing and Polish

Hey Everyone,

This week we have a solid update that focused on balancing a lot of areas of Kingdom Wars 4 gameplay - from early game to victory conditions. This update also includes some bug fixes and quality of life improvements.

Lets take a closer look at what today`s update 33 has in store:

  • Fixed server asking for login in the main menu
  • Fixed major exploit allowing player to easily make peace with all Kingdoms
  • Cost of improving diplomatic relations through gifts is now much higher
  • Fixed major bug with Empire victory condition not working
  • Victory conditions are now a lot easier - Empire requires defending 12 nations instead of 25
  • Ultimate victory condition now requires defeating 24 nations instead of al 48
  • Fixed issues with being unable to defeat some nations
  • Improvement to Kiev nations with correct town ownership on the world map
  • Plague campaign events are now a lot more spaced out on the world map
  • All events play-through now takes 20 campaign years instead of 11
  • Improved interaction between armies and cities
  • Increased radius at which armies can interact with cities - heal units and recruit units or attack cities
  • Increased radius at which armies can invite other armies into battle
  • Greatly increased starting resources

Update 32 - Major Improvements

Hey Everyone,

We have another major update for you. With the 32nd update we looked into fixing one of the worst remaining issues with KW4 - occasional crash when changing levels or engaging in extremely dense combat. This issue was coming from game using too much visual memory - that we managed to finally find a perfect workaround. As a minor inconvenience - you will notice half a second load times when creating new campaign or using Diplomacy window.

In addition today`s update includes better stability, decreased loading times and improvements to the fundamentals of gameplay and performance. You will also notice improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.

Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.

Now lets take a closer look at what today`s update 32 has in store:

  • Minor changes and improvements to Dead Rising DLC
  • Dead Rising DLC loading screens updated
  • Foundation work for the upcoming Kingdom Wars Prologue stand alone edition.
  • Major improvements to stability of the game in all situations
  • Fixed vast majority of remaining instances where game might crash during intense combat
  • Fixed last instance of crashing when switching between levels and world map
  • Visual memory used by the game reduced by 30%
  • Fixed rare visual glitches showing sometimes on older video cards
  • Main menu loading time decreased by nearly 50%
  • Initial loading time into the game decreased by 30%
  • Major improvements to world map gameplay and army and towns interactions
  • Fixed a bug where sometimes allied armies were not detected or invited into a battle
  • Fixed common issues with player being unable to invite second army into the battle
  • Fixed various issues with using army to interact with nearby towns - recruitment e.t.c
  • Fixed common issue where sometimes clicking with army to attack another army or town would not do anything
  • As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu

Biggest Sale Ever on Kingdom Wars 4 is here!

Hey Everyone,

Kingdom Wars 4 - our newest grand strategy game is now on an incredible limited time sale. For the next week we are running the biggest 55% sale - so if you were on the fence about getting our newest game - now is the perfect timing.



This is your chance to complete your collection. This kind of deal only comes once a year! Bloody battles, political intrigue, and hours of entertainment await!

And best of all - we have amazing updates and new free DLCs out now, with full-time work continuing to expand and improve the game.

Thanks for your continuous support, and we hope to see you in-game.

Biggest Sale Ever on Kingdom Wars 4 is here!

Hey Everyone,

Kingdom Wars 4 - our newest grand strategy game is now on an incredible limited time sale. For the next week we are running the biggest 60% sale - so if you were on the fence about getting our newest game - now is the perfect timing.



This is your chance to complete your collection. This kind of deal only comes once a year! Bloody battles, political intrigue, and hours of entertainment await!

And best of all - we have amazing updates and new free DLCs out now, with full-time work continuing to expand and improve the game.

Thanks for your continuous support, and we hope to see you in-game.

Update 31 - Redesigned Armies, Pathfnding & Balancing

Hey Everyone,

We have another solid update today that improves several key areas of Kingdom Wars 4.

To start things of we have finally reworked the look of world map armies, as well as improved interactions with them. They are easily visible and selectable now, and no longer come with delayed selection or other issues.

In addition we had a big pathfinding improvement. Units are a lot more responsive in battle now, tasking units and calculating paths is a lot faster now, and units perform much better when being ordered a new target or to withdraw from an active melee battle.

And finally this update includes a good deal of balancing work across the board. Lets take a closer look at what our 31st update has in store:

  • Reworked how armies look on the world map
  • Army is now one easily visible and selectable unit instead of a battalion
  • Fixed various issues with army selection delays
  • Transition between army and ship when leaving port is a lot smoother and faster now
  • Pathfinding and unit tasking performance improvement
  • Tasking large number of battalions now takes at most just over 1 seconds – instead of several seconds
  • Large groups of units tasked are a lot more responsive
  • Fixed some issues with units getting stuck while tasking
  • Fixed some of the very rare crash issues when switching between combat and world map
  • Improved tasking units away from combat – they stop fighting and pull back faster
  • Re-balanced the income generation of buildings on the world map
  • Most resources producing buildings generate a lot more silver while on the world map
  • Rebalanced town happiness calculations - building make cities happies
  • Rebalance of cost and effect of various world map actions and conditions
  • Increased the cost of creating new armies
  • Rebalanced late game units - they are a lot more affordable
  • Late game units now have much lower upkeep