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Kingdom Wars 4 News

Update 1.14 - Major Updates for Christmas

Hey Everyone,

We have a major update today that improves large number of features - from world map diplomacy to combat and AI. You`ll also find 8 new achievements that are now available. We also did a big round of balancing to make the game much smoother to play. Mid to late game got a lot of attention as well. We`ll continue with another major update closer to New Years.

Thanks for your continuous support, and all the best wishes for the Holidays!!!

And now, lets take a look at whats today`s update 1.14 has to offer:

  • 8 new achievements added
  • Fixed issues where all nations would declare war all the time
  • Waging a defensive war against another country will quickly raise relations
  • Waging offensive war against another nation will worsen the relations
  • AI nations will often sign peace with each other now, instead of only declaring war on each other
  • Ceasefire is now declared when relations are at 0 and not at +30
  • A lot of improvements to diplomatic system
  • AI is a lot better at using diplomacy on the world map now
  • Updated all player heraldry
  • Player towns and armies now show their own heraldry
  • Polished campaign intro cinematics for all nations
  • Siege gameplay is now faster as it`s easier to break down gates
  • Melee units do more damage to palisade gates
  • Smaller army representation on the world map, with less units
  • Changed how world map armies look - much easier to navigate with multiple armies in one location now
  • Polished all campaign cinematics like becoming king, defeating a kingdom etc
  • Fixed major timing issues with all campaign cinemaitcs playing extremely slow
  • Updated a lot of tooltips
  • Rewrote and improves a lot of the tooltips
  • Fixed conquer half of all nations and conquer all nations victory conditions from not working
  • Corrected the victory condition counters that count how many nations have been defeated
  • Campaign victory goals now give much higher reward in silver
  • Fixed major issue on world map where player would get a new AI army attacking him every minute
  • AI attacks on the player is a lot more balanced and realistic now
  • Fixed battle rewards being extremely low in some cases
  • Razing and looting towns now gives a lot more resources as reward
  • Balanced out battle rewards in all situations
  • Much smaller diplomatic penalty for military and defensive alliances with other nations
  • Slightly extended victory cinematic in RTS battle
  • Fixed issue with reward window getting stuck on the loading screen after a battle
  • Fixed visible lag at the start of the intro cinematic for town battles
  • Reduced the level up price of the siege workshop as it`s not as important as other unit producing buildings
  • Resolved major balancing issues with cavalry units - they are a lot weaker now vs infantry units
  • Major balancing adjustment fixing issues with cavalry units that could not be killed
  • Piked units are now a lot better vs Cavalry units
  • Piked units are a bit better at attacking other units now
  • Increased the cost of recruiting new lords when King
  • White Peace requires relations to be at -30 to higher to sign, and only upsets lords by -10
  • Suing for Peace only decreased relations with all other nations by -2
  • Becoming King upsets other nations a bit less
  • Player gets extra 2 minutes of personal time at the start of campaign on all difficulties
  • Fixed some lords having a very high starting renown, making it very difficult for player to become King

Ho-Ho-Holiday Sale with Incredible 40% off

Hey Everyone,

Ho-Ho-Ho, our newest grand strategy game is on sale for a limited time only! Happy holidays from our family to yours! For the next two weeks we are running the biggest sale on Kingdom Wars 4: The Plague we had so far as part of the Steam Winter Sale. If you were on the fence about getting our newest game - now is the perfect timing.



he latest and greatest Kingdom Wars game is on a incredible 40% sale! This is your chance to complete your collection. This kind of deal only comes once a year! Give the gift of bloody battles, political intrigue, and hours of entertainment!:)

Thanks for your continuous support, and we hope to see you in-game. Best Holiday Wishes!!!

Update 1.13 - Improvements and balancing

Hey Everyone,

Today we have another solid update as we are working hard to get the game into the best shape possible for the Holidays. With our 13th update we look into fixing majority of issues reported by our players on the forums, as well as worked on rebalancing personal time, resource generation in RTS mode and overall making the game play and feel better, with less room for exploits.

Work continuous and we expect another two updates this month. The goals is to fix last remaining issues and bugs, as well as improve diplomacy and gameplay flow. There`s a lot of balancing work going on as well.

Thanks for your continuous support!

And now, lets take a look at whats today`s update 1.13 has to offer:

  • AI will more often invite two armies into battle
  • AI will more often intercept other armies now for army vs army battles
  • Auto-resolved is a lot more balanced now
  • Auto-resolve vs a superior army in many cases will leave superior army fully intact without losses
  • In general player will loose less units when auto-resolving battles
  • Fixed elite pikeman unit not unlocking on the world map
  • Fixed town of Jand not working right and not showing
  • Fixed town of Parma not working right and not showing
  • Fixed being unable to kill off HRE or Golden Horde factions on the campaign map
  • Fixed being unable to fully win the game by conquering or destroying each town
  • Fixed Mill not working on the world map
  • Mill now brings food resource also during spring in RTS mode
  • Silver accumulates slower in combat RTS mode
  • Personal Time to spend inside cities accumulates slower now
  • -Fixed issues with some hamlets having areas that are blocked off by camera
  • -Fixed issues with camera being unable to go to the edges of the map blocking some gameplay areas
  • All resources generation in battle and town view mode reduced and rebalanced by as much as 30% less
  • AI will retreat in battles faster so battles generally will end quicker
  • AI armies will not longer stupidly use monks as meat shields
  • Added Rename City function - note it would only work correctly after reloading the world map - WIP
  • Corrected help and tutorial text in all languages to refer to player towns in green and not in white
  • Redesigned Chapter 2 intro cinematic
  • Corrected name of Aragon Lord 4
  • Clicking welcome message in the main menu no longer opens web browser, that could potentially get the game to hang
  • Stopped text Attackers Retreats from staying on screen in victory and defeat cinematics
  • Upgrading townhall is significantly cheaper now

Update 1.13

  • AI will more often invite two armies into battle
  • AI will more often intercept other armies now for army vs army battles
  • Auto-resolved is a lot more balanced now
  • Auto-resolve vs a superior army in many cases will leave superior army fully intact without losses
  • In general player will loose less units when auto-resolving battles
  • Fixed elite pikeman unit not unlocking on the world map
  • Fixed town of Jand not working right and not showing
  • Fixed town of Parma not working right and not showing
  • Fixed being unable to kill off HRE or Golden Horde factions on the campaign map
  • Fixed being unable to fully win the game by conquering or destroying each town
  • Fixed Mill not working on the world map
  • Mill now brings food resource also during spring in RTS mode
  • Silver accumulates slower in combat RTS mode
  • Personal Time to spend inside cities accumulates slower now
  • -Fixed issues with some hamlets having areas that are blocked off by camera
  • -Fixed issues with camera being unable to go to the edges of the map blocking some gameplay areas
  • All resources generation in battle and town view mode reduced and rebalanced by as much as 30% less
  • AI will retreat in battles faster so battles generally will end quicker
  • AI armies will not longer stupidly use monks as meat shields
  • Added Rename City function - note it would only work correctly after reloading the world map - WIP
  • Corrected help and tutorial text in all languages to refer to player towns in green and not in white
  • Redesigned Chapter 2 intro cinematic
  • Corrected name of Aragon Lord 4
  • Clicking welcome message in the main menu no longer opens web browser, that could potentially get the game to hang
  • Stopped text Attackers Retreats from staying on screen in victory and defeat cinematics
  • Upgrading townhall is significantly cheaper now

Major Holiday Sale and Holiday Updates!

Hey Everyone,

We are starting Holidays early with Kingdom Wars 4: Plague

Following the release of a major update that redesigned the combat AI we are starting the first sale event since KW4 was released, with a massive 40% discount! This deal will run for the next few days, and if you were waiting to get the game - this will be best deal for a while.

ːsteamhappyː



On top of this we are finally able to release a number of large updates that were in the works for a while - this will include a lot of improvements, some new content, huge round of balancing and a lot more. We will have the first of many updates ready for you in a few days.

Thanks for all the support and feedback, we are looking to seeing new players in-game this weekend. And the sale starts early tomorrow morning!