Update 1.12 - Combat AI Reworked
Hey Everyone,
We are back with another major update. This time we focused all efforts on a major rewrite of the combat AI, specifically how it sieges player towns. You will notice a massive difference, as AI will properly work and use all siege weapons in a very efficient manner. This update includes various fixes and improvements across the board as well.
With major AI rewrite finally out of the way, we expect next update to be ready much sooner - and plan to release 13th and 14th updates later this month.
As always thanks for your feedback and support, and hope the game will be a lot more fun now that AI finally works well.
With this said, lets take a look at today`s update 1.12
We are back with another major update. This time we focused all efforts on a major rewrite of the combat AI, specifically how it sieges player towns. You will notice a massive difference, as AI will properly work and use all siege weapons in a very efficient manner. This update includes various fixes and improvements across the board as well.
With major AI rewrite finally out of the way, we expect next update to be ready much sooner - and plan to release 13th and 14th updates later this month.
As always thanks for your feedback and support, and hope the game will be a lot more fun now that AI finally works well.
With this said, lets take a look at today`s update 1.12
- Siege Combat AI complete rewritten
- AI will properly use siege towers and ladders
- Fixed issues with AI towers not attaching and going in circles
- Tower and ladders will now detach after attaching to move to attack never level of defenses
- AI is highly proficient in sieges now with most towns can be sieged in minutes
- Greatly increased the difficulty when AI attacks walled player towns
- AI will now attack and destroy player buildings during field combat and sieges
- Fixed various exploits with getting too much resources during sieges due to AI being inactive or slow
- Fixed issues when taking large number of units up walls
- Stability improvements during large sieges
- Fixed some instances of crashing when changing between levels
- Various balancing improvements with combat AI
- Started work on rebalancing world map AI
- Fixed issue when construction palisade walls in towns