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Patch Notes - Improved Menus and more Tutorials

[h2]👨‍🔧 Improved Lobby Settings Menu[/h2][p][/p][p]The new and improved Lobby Settings Menu is now available in-game! Now with icons and a more clear layout, you can check it out when flying. As added in previous updates, you can directly open that menu by pressing "S" at any time, and it now loads the map way faster than before![/p][h3]Settings are now saved[/h3][p]The menus now remembers the settings you used last time, separately for each Game Mode. If you often use the same settings, you will not have to dial in your settings again each time.[/p][p]The menu saves for each Game Mode: Lobby Settings and Drone Model.[/p][p]The menu saves for each Environment your selected Spawn Point.[/p][p][/p][h2]🎨 Updated Customisation Menu[/h2][p][/p][p]Mostly to prepare for the next update, we have updated the new Nameplate menu to include more than just the Pilot Banner and Title... [/p][p]Banners are now displayed as squares in the menu, to make it easier to browse them all. Also, all customisation items now have a rarity (Common, Uncommon, Rare, Epic, Legendary) which for now does nothing. (Rest assured, we are NOT adding microtransactions to EreaDrone.)[/p][p][/p][p]You can now also upload a profile picture directly from the game, instead of needing to go to the website![/p][p][/p][h2]🎓 New Improved tutorials[/h2][p]
[/p][p]We have added 16 new tutorials maps, and improved the existing ones. We know our tutorials have been quite lacking, so we are finally addressing that. We plan on adding much more very soon for the Academy Update, with a much more ambitious scope, but this is a first step.[/p][p]All tutorials are now also unlocked by default, so you don't have to do them in order.[/p][p][/p][h2]🔧 Bug fixes and improvements[/h2]
  • [p]Fixed an issue where the user could modify lobby data before fully loading in and initialising[/p]
  • [p]Fixed the View Mode prompt never hiding[/p]
  • [p]Improved Replay Recorder stability in pairing a replay and a best lap time[/p]
  • [p]Fixed issue where the last update date of a map was sometimes "0001"[/p]
  • [p]Fixed issue where switching from Loop to A-to-B (or reverse) when the game has already started was not working[/p]
  • [p]Improved and use more caching for network requests[/p]
  • [p]Fixed the Scaffold Tarp (net) element variation displaying the wrong LOD when camera is far away[/p]
  • [p]Fixed the Inflatable Dive Gate's side triggers not working properly[/p]
  • [p]Improved trigger detection[/p]
  • [p]Removed wrong spawn points on Village and Urban[/p]
  • [p]Other minor bug fixes[/p]
[p][/p][p]See you in the sky![/p]