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The Machizzle Demo is Now Live!

Machizzle Demo is Now Live!

Get a chance to play our free demo until the 15th of October!

Good day to you all!

We are very excited to announce that Machizzle’s free demo is ready for download today until October 15 on Steam!

The VR mechanic will keep you focused and immersed through the process of getting the ball to the goal socket using a variety of tools available that presents a myriad of ways you can solve unique puzzles through an exciting campaign!

This demo will let you go through the early 35 puzzles from the 100-level campaign we’re planning to release with the complete game. If you are a fan of VR games and challenging puzzles, you can’t let this demo pass you!

We’re looking forward to what you think of our demo. Start the conversation on our Discord.

You can also reach us on our social media pages for any suggestions and feedback.

Physics-bending puzzle game Machizzle is part of Steam Games Festival

Machizzle is a physics-bending puzzle game with a simple objective - get the ball to the goal. You need to use laws of physics in the first place, but you'll soon discover that can you can bend them a lot - using force fields to reflect your ball in exact 90 degrees angle, or using jump pads to get higher or even picking gravity altering powerups. Choose the right tools to get the job done.

[h2]Demo contents[/h2]
The demo features 28 levels and should last quite a few hours, even when you're a good logical thinker you definitely shouldn't be done under 2 hours! The first 21 levels have a logical progression, even that speed up from final game, the next 7 are more like a bonus content, with a selection of harder levels and tricky mechanics. After each level you'll be asked to judge the level both in terms of difficulty and fun-factor. This is optional, but we're testing several approaches to level design and want to know, which levels you consider most fun. The final game will feature several more blocks and even more physics bending. The number of finals levels depends on how many levels are we able to build that will be fun, but hopefully over 100.

[h2]The story of Machizzle[/h2]
The development started in August 2018, when I was missing a seriously puzzle game for VR and decided to try to build one. As my company (iNFINITE Production) is mostly work-for-hire development team, we had only our spare time to work on the development. We've never build a puzzle game (or a full game, aside marketing demos) before, so a great deal of learning, trying things and iterating was done. And it's finally in a state we're confident about the product and invite all of you to try it. So hoping you'll have a great deal of fun, and if you do, be sure to let us know!

[h2]Get in touch![/h2]
We'd love to hear back from you and we will checking our discord frequently:
https://discord.gg/vhF2pjt

You can also like our Facebook page and send us a message over there:
https://www.facebook.com/Machizzle/

So, have fun and we hope it's certainly not the last time we hear about you, and or you hear about us.