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Rocky Mayhem News

Rocky Mayhem Remaster News!

Hi guys!

Sorry for the lack of communication, but I'm happy to say that I finally now have time to work on the remaster of Rocky Mayhem. This will remain a 2D game, however, it will be coming back as a Unity game started from scratch, with remastered graphics, various new mechanics and, the feature I teased for years now, enemy AI ships! One major change is that the game will not provide preset levels, nor will it operate using a "Point" system anymore. The game will work as a rogue-like with entirely generated levels, a new XP and unlock system, as well as asteroids now come to you, rather than just dodging them when they move randomly.

I cannot provide much information on Rocky Mayhem remaster's targeted early access date but most likely, I'll be aiming for Q4 2022 / Q2 2023. The first release will be bare bones with only 1 asteroid type and 1 enemy ship, however I'll be expanding as development goes on. The game may also be renamed to start the new journey.

Though I can confirm the development process has started, with already a working player ship, health and basic skill system implemented. I'll keep you all updated closer to the time!

Regards,
SepSlither

Rocky Mayhem Update Rollback

Hi guys,

After recent findings, the version of Rocky Mayhem that has been out for a while has had issues, specifically with certain crashes and not being able to progress the tutorial. Until I've figured out what's wrong, I've rolled back the game to an earlier build. If you experience any bugs, please let me know in the discussions!

Kind regards,
SepSlither

Rocky Mayhem 3D remaster 2021!

Hi all,

It's been a while since Rocky Mayhem has died off and development was cancelled. I've missed working on the game and since the cancellation of the game, I've actually been working on something special...

In 2021 I will be releasing a free and major game-changing update for Rocky Mayhem which will forever change how the game is played. We will be converting to Unity and to a 3D game style. So I don't spoil much, here is what the update / remaster will provide;

- Complete conversion to 3D low-poly cube-based graphics
- Dynamic shadows and lighting system
- Third-person camera (First Person to be released in the future)
- Brand new uniquely designed sound effects
- Impact animations, thrusters and more.
- Voice acting by a cast
- Split screen multiplayer support
- 50 new levels

and much more. Please keep in mind as there will be a new graphical engine, the system requirements will be boosted massively. We recommend at least a GeForce GTX 960, 6GB RAM to run at high settings 1080p 120fps. This is subject to change

I will update you all every 3 months but I'm hoping to release Rocky Mayhem 3D by June 2021! Until then, keep an eye out for the Halloween update due for 25th October!

Rocky Mayhem's Development

Hey all,

So unfortunately after Update #5, Rocky Mayhem will no longer have content updates apart from new minor levels and limited time game-modes. Apart from adding more levels to the game, there will not be any new; items, enemies and such unfortunately. This is down due to losing our graphic designer so right now, I'm a lone developer and it's too much for me to carry with the effort of working on my new game, creating graphics for 2 games at once and programming 2 games at the same time.

Do not fear! I will try to do the best I can to make Update #4 and #5 worth the $1 you spent to help progress this game before we cancel development. Here's a brief summary of the next 2 updates (not including minor patches and such):

[h2]Update #4 - Coming July 2020[/h2]
This update will be minor, adding; 2 new levels, 2 new asteroids, and experimenting the possibility of having mass-scale maps to have a future 'Search and Destroy' mission type. The reason for this update being so small is to prepare the game for major new content coming in August / September.

[h2]Update #5 - Coming August/September 2020[/h2]
This fifth and final major update for Rocky Mayhem will be the biggest content update yet to, hopefully, thank you for supporting the game through it's short life span. This will add; time-limited powerups, a new asteroid, 10 new levels, AI-CONTROLLED ENEMY SHIPS, a new realm named "Intergalactic Federal Prison", 2 new platform-based parkour levels and the Search and Retrieve gamemode.

[h2]PATCH 1,2,3+[/h2]
All future updates for Rocky Mayhem will be monthly adding 3 extra new levels, 1 new piece of content (such as new weapon) and bug patches to constantly make Rocky Mayhem an enjoyable place.

Thank you for being here throughout development. Rocky Mayhem started off just being a tutorial-based experiment which has now became my first major project and I can't wait to see what happens next.

Thank you all again,
Sep

Update #3 - Fire Spinners, EMP grenades and more!

Hey guys! I'm sorry there hasn't been any updates for the past month. I've been really ill, and I'm still ill now hence why this update is smaller than I would've preferred. I'm hoping to get out at least 2 updates next month, so on so forth. I've been so focused with streaming, recovering and working on my new game so I'm really sorry. Anyways, here's what I've got for you this update.

[h2]NEW[/h2]
Enemy: Fire Spinner
- A molten and light asteroid that moves faster than anything before, spins around extremely quickly.
- When hit, releases 3 fireballs which do 2hp damage per hit.

[h2]Polish, Changes and Improvements[/h2]
- There is no breaking system anymore which means you're continuously moving.
- Ship no longer overlaps control guide in tutorial
- Replaced tutorial prompt with a simple optional button which keeps out of your way
- Decreased the graphical size for lives
- Decreased gun speed
- Removed Level Select
- Removed Splash Screen
- Removed Early Access Screen
- Renamed 'Solo' to 'Campaign'
- Renamed 'Sandbox' to 'Arcade'
- Renamed 'Almost Impossible' to 'Difficult Mode'
- Updated main menu layout
- You can no longer load a save-game while in the session.

[h2]Optimization[/h2]
- Disabled code not required anymore to make the game run smoothly.
- Decreased amount of hitching happening on lower-end PCs.

[h2]Removal[/h2]
- Self-healing