v0.2.3 | Patch Notes
[h2]GENERAL[/h2]
[h2]SINGLEPLAYER[/h2]
[h2]MULTIPLAYER[/h2]
...and other small fixes and improvements!
- Many code fixes and improvements by Jabka.
- Few bump mapping texture improvements by MetridSiardily.
- Restricted the spawn of Singleplayer NPCs into Multiplayer (and vice versa).
[h2]SINGLEPLAYER[/h2]
- Added objective system, telling current objective that player has to do.
- Fixed some buttons appearing in death screen if player used Continue from Main Menu.
- Fixed wrong music playing in SCP-049's containment chamber.
- Fixed some bugs in the checkpoint when players come back to it:
- Fixed airlock doors being closed.
- Fixed SCP-106 kidnapping player in elevator.
- Fixed hitboxes of sinked teammates still being active.
- Fixed airlock doors being closed.
- Fixed D-Class's alert lines playing if the D-Class is already dead.
[h2]MULTIPLAYER[/h2]
- Added voting system for next map.
- Added sorting by name, gamemode, map and players for server list.
- Added new music by Firefox for Waves ("Conflict Arises").
[previewyoutube][/previewyoutube] - Revamped Host Server menu section:
- Each map now has own preview image.
- Each gamemode now has own preview image and description.
- Fixed the value 0 appearing in the max players and timeout input boxes when empty.
- Each map now has own preview image.
- Revamped Syringes. They now add stamina regeneration boost for 10 seconds.
- Fuses now have an icon displaying around the map when dropped by construction worker zombies.
- Changes to SCP-035:
- Reduced his health from 15000 to 12000
- Fixed his agitation state not working (when the spine tentacles spawn)
- Increased the cooldown timer for when tentacles can spawn from 5 to 10 seconds.
- Reduced his health from 15000 to 12000
- Fixed zombie/SCP-939/SCP-035 death message appearing again if player is already dead.
- Fixed crouch and shoot lagging in Multiplayer for clients.
- Added failsafes for player models, nametags and player weapons (so they won't be invisible and crash the game, hopefully).
- Fixed few places in Offices map where NPCs could've get stuck.
- Fixed double lights in one of the generator rooms in Old Sewers map.
- Fixed an unlit brush in Old Sewers map.
...and other small fixes and improvements!