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Developer Log | June 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

First month of the summer is about to end, so it’s time for us to show what we’ve been working on this time!
We had to skip the May Developer Log due to many events in our lives. We thank you for understanding and supporting us throughout this time!

Keep in mind that everything within the post is subject to change!

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[h2]SCP-173 Code Rewrite[/h2]
The main villain of both SCP – Containment Breach and SCP: Nine-Tailed Fox finally gets a bit of treatment! To put it simply: SCP-173’s code was really outdated and has barely been changed since the early days of SCP CB. It was a bit confusing, as a result working with this SCP was complicated. Until now! The code was cleared up to be more optimized and allow future modifications to be added easily.

[h2]Major Bug Fixes[/h2]

For the past month we’ve been ironing out many bugs that have been reported by players. Recently we’ve found a solution for a bug that bothered many of you since the release of SCP: Nine-Tailed Fox – the game freezing when starting a new game. This was caused by the map generation algorithm failing to place some rooms in the Entrance Zone (because the map size of the this zone is smaller than the others).

[h2]Previous Changes.. Now in Action![/h2]
Since most of our work this month was about bug fixes, we’ve decided to show a few things that we’ve mentioned in the previous developer logs in motion!

SCP-096 getting electrocuted by Tesla gate.

D-Class backing off and running away when the player is too close.

[h2]Frequently Asked Questions (FAQ)[/h2]
Over the past few months we’ve received many (and we mean it! MANY!) questions about v0.3.0. Here we're going to answer some common questions.

[h3]Q: When is v0.3.0 going to come out?[/h3]
A: In short, we still aim to release v0.3.0 this year.
The long answer is that SCP: Nine-Tailed Fox is a hobby project of ours. We work on this game in our free time because we like to do it! As fans of SCP CB, we like to work on something for other fans! Unfortunately, many people treat us like a huge studio (some even compared us to EA or Ubisoft which is quite questionable but also overwhelming). We aren’t a huge team, and we are not working on this project as a full-time job. We have many events happening currently in our personal lives.

Because of this, it’s hard to determine the release date. We can’t tell which features will take what amount of time. The following plan is this: We finish what we’ve already shown, we make new rooms and a multiplayer map as well as also adding a few extra voice lines. This is definitely possible to do within this year (or even within the next few months if things go well).


And speaking of… We are planning to make more developer livestreams on our YouTube channel! We will be showing our work progress, as well as answering your questions live. Stay tuned if you are interested!

[h3]Q: Will there be an intro/ending in v0.3.0?[/h3]
A: There won’t be an intro or an ending in v0.3.0. This requires more time for us to work on. But what we have as an idea for the intro is to make it an in-game, non-playable cinematic.

[h3]Q: Will there be a cooperative mode in v0.3.0?[/h3]
A: As we mentioned in the previous Developer Log, cooperative mode was delayed for a future version due to some complexity in adding the multiplayer component for the classic or even campaign mode. This is due to the fact that the current multiplayer was specifically designed to work the way it is right now and not taking anything else into account as of now.

[h3]Q: Will the Chaos Insurgency be added into the game?[/h3]
A: Yes, the Chaos Insurgency is planned to be in the game as a stronger enemy for classic and campaign mode. However, it won’t be in v0.3.0.

[h3]Q: Will there be SCP-XXX and SCP-YYYY?[/h3]
A: The current plan for us is to improve what is already in the game. There are many interesting SCPs in the game currently that are not shown well. Our plan is to fix that and make them shine more.

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Cassketti

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter, or send it via E-Mail at [email protected]!

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

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We want to say THANK YOU for still being with us and supporting us!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Vane Brain, from Third Subdivision Studios