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  3. Developer Log | September 2023

Developer Log | September 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

You’ve probably noticed how there is less and less Developer Logs flowing around. The answer to this is simple: we’ve shown you all our main features for version 0.3.0. It’s now time for us to finish them, test them around, and release for you all to see! However, there are still a few things we want to show you in this devlog!

Keep in mind that everything within the post is subject to change!

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[h2]New Multiplayer Map[/h2]
For the past few months we worked hard on version 0.3.0. A lot of work has been put into fixing bugs and programming new features. Recently, progress has been going very well and thus we want to show off a new map for Multiplayer!


And yes! The map boss will be one you all have been waiting for:
[h3]SCP-682[/h3]

We originally planned to make a map based on Gate A for the 0.3.0 version. The boss for that map would have been SCP-106. However, we weren't able to come up with a good layout for this map. This was the same when we originally worked on a map for SCP-682 which is the one you saw on a development stream a while ago.

Recently though, we had a stroke of luck and were able to get a hold of a room that was created by C45 for the Terror Hunt mod. This room wasn't used due to it being too big. When we saw this room, we immediately realized that it would be perfect as a map having SCP-682 as its boss. The corridors are large enough for SCP-682 to pass through without any issues as well as the fact that the layout is almost symmetrical, which makes it great for Team Deathmatch. However, the map requires some editing and improvements before being fully added.


And yes, we are still planning to implement the Gate A map, but we do so sometime in the future.

You might ask yourself: “SCP-682 is in the game now! That means the reptile will also be a boss in Singleplayer, right?” The answer is… While there were a few ideas thrown around regarding SCP-682 and its role in Singleplayer, we decided to only have 682 implemented in Multiplayer for the time being. At a later date we plan to implement 682 in Singleplayer.

[h2]Bug Fixes[/h2]
We’ve seen that many of you experienced an issue where the items start to bug out in Waves mode. Like clients don’t see items that the server has or items can’t be picked up. We were able to find the issue and are now looking at possible ways to fix it.

This issue was introduced in the latest updates of SCP: Nine-Tailed Fox, specifically when items dropped from NPCs don’t disappear during the start of an intermission. This was done to let the players have more items, especially towards the final waves. However, we didn’t pay attention to the packet limit, which we accidentally reached (oops!).

As a workaround - try to keep the amount of items on the ground as low as possible!

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Max The Seal
by Saraviadb

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter / X, or send it via E-Mail at [email protected]!

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

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We want to say THANK YOU for still being with us and supporting us!

-Vane Brain, from Third Subdivision Studios