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  3. Developer Log | December 2023

Developer Log | December 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

We are coming back once again with a holiday special Developer Log! With this post we will be looking back at 2023 on the progress made so far and talk about what’s left for version 0.3.0. But first of all, we’ve prepared something special for our new players that had troubles with the game…

Keep in mind that everything within the post is subject to change!

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[h2]Experimental Steam Branch[/h2]
We’ve noticed an increased amount of people reporting the game crashing, specifically on many computers with AMD GPUs, as well as some high-end NVIDIA GPUs. As a possible way to fix it, we’ve decided to use the dgVoodoo2 wrapper, allowing the game to be run as if it’s a DirectX 11 application.

Steps to access this branch can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3122326419

This version also fixes lags that many of you encountered in the main menu or game freezing when starting a new game. We HIGHLY recommend players who had issues running the game to switch to this branch. Also feel free to report any other crashes that happen with this version, but specify that you used this branch.

There are currently few known issues in this version:
  • Brightness setting currently isn’t working at all.
  • Blur effect is broken and just darkens the screen.
  • On some computers, the blinking fade-in can be bugged out and appear semi-transparent.

Once we collect all the feedback and make sure that this fix is working for everyone, we will add the dgVoodoo2 wrapper into v0.3.0.

[h2]Multiplayer - SCP-682 progress[/h2]
One of the more important things we’ve been working on is the map layout for SCP-682. The map needs to be big enough to let 682 roam around, but it shouldn’t be too large as to break immersion. A good combination of both is what we are aiming to accomplish.



The screenshots above show an area which has been destroyed by SCP-682. Each piece was modeled completely intact onto the wall itself and then broken up and scattered on the floor, in order to make it as realistic as possible.

We’ve also been working on new mechanics for the Waves gamemode, such as operating the blast doors of SCP-682’s chamber. We’ve taken some time to make sure other mappers can make their map work with 682 by adding new entities (without hardcoding too many features).



And of course, plenty of work was put into SCP-682 as well! His AI is almost complete, but requires some animations to be created. In the images below you can see the hitboxes that we put on 682. And yes, while you CAN shoot him, it doesn’t mean you can easily kill him.

Short explanation: The green hitboxes are used for the lowest amount of damage dealt to an NPC, designed to be used for arms, legs or tails, like in 682’s case. Yellow hitboxes are used for the body in general, they deal medium damage to an NPC. The red ones are critical hitboxes, primarily used for headshots or anything else that would do a lot of damage on an NPC. For 682’s case it’s only the head and his large jaw.


[h2]Bug Fixes[/h2]
Some of the bugs which have been reported a long time ago are now fixed, such as the inability to use the Radio Transceiver, poor performance when using the S-Nav Navigator, or accidentally shooting the gun when using a keycard.

[h2]Summary of 2023[/h2]
Let’s summarize what we’ve made this year for v0.3.0:
  • SCP-682 in Waves mode, as well as the new Multiplayer map.

  • Subtitles and improvements in the localization system.
  • Softlock fixes to prevent players from getting stuck in locked rooms, as well as softlocks caused by saving the game progress at the wrong time.
  • Disclaimers to warn players about seizure hazards, as well as a note that the game is still work in progress.

  • Completion of the save terminal system.
  • AI Improvements for some NPCs.
  • The ability to contain SCP-096, as well as various improvements for 096’s code.

  • Fixes to crashes related to map generation on some seeds.
  • Added some sounds to the NPCs in Waves mode.
  • Optimization and fixes to the multiplayer.
  • Many other improvements, optimizations, and bug fixes.

[h2]What’s left for v0.3.0?[/h2]
To answer this question, there aren’t that many things left before it’s completed. Our current list consists of:
  • Finishing SCP-682 in Waves mode, including finishing the Multiplayer map.
  • Finishing SCP-173 code rewrite.
  • Finalizing SCP-096 containment chamber.
  • Adding new voice lines, for example for SCP-035 in Waves mode.
  • Finishing new localizations.
  • Completing a few things here and there.
  • And of course, a LOT of testing.

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[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Rand Smith
[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter / X, or send it via E-Mail at [email protected]!

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

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THANK YOU everyone for supporting us this year. It has been quite eventful with SCP NTF development and we hope that next year will bring a lot of progress as well!

[h3]Happy Holidays, everyone! And Happy New Year![/h3]

-Vane Brain, from Third Subdivision Studios