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  3. v0.2.2 | Patch Notes

v0.2.2 | Patch Notes

  • Added Continue button in the Main Menu which will load up the last saved game.
  • Added Waves and Team Deathmatch loading screens that explain the basic information about the gamemodes.
  • Players can now reload while aiming.
  • Improvements in Options menu:
    • Revamped Controls settings. The key binding option is now in a separate menu tab.
    • Added "Hold to aim" and "Hold to crouch" options.
    • Removed unused settings.
    • Restrict the FPS slider to 144 FPS (instead of 240).
  • Improvements for the Tesla Gates:
    • The code for the Tesla Gates has been reworked.
    • Optimized distance calculation of the player near the Tesla Gates.
    • D-Class and zombies can now be killed by the Tesla Gates.
    • SCP-049 can now get stunned by the Tesla Gates.
  • Fixes in Old Sewers:
    • Fixed some spawning points that caused NPCs to get stuck.
    • Fixed valve handle texture appearing gray instead of red.
    • Removed one of the pipes that was sticking into the wall.
  • In Waves gamemode, the last wave (aka Boss wave) now spawns infinite amount of enemies.
  • Loading screen images now scale according to the game's resolution.
  • Added few more restricted symbols for the save file names to prevent crashes.
  • Fixed elevators in SCP-939 basement and SCP-049 containment chamber not always working properly.
  • Fixed incorrect kill count in Waves gamemode.
  • Fixed Show FPS option description not appearing.
  • Fixed S-NAV Navigators not showing the map layout.
    • S-NAV 300 Navigator now shows low signal with ane effect instead of showing rooms that the player was in before.
  • Fixed floating buttons in room2_offices_4 and room2_servers_1.
  • An attempt to fix "Encryption Error" during connection to the server (thanks juanjp600!).
  • Fixed some other connection issues when player is connecting to the server.
  • Fixed resolution being too zoomed in on high DPI monitors.
  • Optimized few hallway rooms.
  • Removed lockroom_1 from spawning in Entrance Zone.

...and other small fixes and improvements!