1. SCP: Nine-Tailed Fox
  2. News
  3. v0.2.11 | Patch Notes

v0.2.11 | Patch Notes

We appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be!

Save files from version 0.2.10 are compatible with this version.

[h2]GENERAL[/h2]
  • Upgraded the game engine to the latest version, providing improved error reporting, along with various optimizations and bug fixes.
  • Improved the loading speed of localization strings (by ZiYueCommentary).
  • Reduced the camera shake amount from the knockback for all weapons.
  • Fixed weapons with low knockback (such as Beretta M9) not playing its shooting sound when firing the last bullet.
  • Fixed SPAS-12 aiming position to be more screen centered (by scp-963-2).
  • Few miscellaneous SFX fixes, like adding missing crowbar holster sound (by SlendyOfDaMawn).
  • An attempt to optimize the rendering of props by adding culling distance.
  • The option to change the brightness of the game has been temporarily removed until brightness functionality is fixed.

[h2]SINGLEPLAYER[/h2]
  • Improvements for Night Vision Goggles:

    • Improved visibility of text and battery charge indicator while using blue Night Vision Goggles;
    • Improved the calculation of NPC position while using blue Night Vision Goggles;
    • Scaled down the font size when using blue and green versions of Night Vision Goggles;
    • Fixed a bug where Night Vision Goggles were updating their stats (like battery charge) even when the game was paused;
    • SCP-1048-A should no longer appear in blue Night Vision Goggles after the explosion;
    • Removed the built-in Night Vision Goggles, which was possible to activate by pressing the F key.
  • Fixed a bug that caused the game to freeze when an NTF teammate goes into search mode in some areas (such as SCP-049's containment chamber or SCP-939 storage area).
  • Fixed occasional crash in Singleplayer caused by the game not properly resetting after leaving Multiplayer.
  • Fixed SCP-939's death animations not playing correctly.
  • Fixed SCP-939's death animations not being set after loading a save file.
  • Fixed a game crash when saving inside SCP-205 containment chamber and then attempting to load the save.
  • The checkpoint elevators now reset their position if the player used the elevator but was captured by SCP-106.
  • SCP-106's timer and state now reset if the player moves to another zone via checkpoint elevator. This way players won't face the Old Man within seconds after getting back to the zone.
  • Fixed the world model of "Note from Daniel" using the paper version instead of the sticky note.
  • Fixed render clipping on the security camera feed that was visible in some cases.
  • Removed Surveillance Room event (surveil_room) until a better alternative is created.

[h2]MULTIPLAYER[/h2]
  • Updated netcode:

    • Enhanced networking by integrating Steam Datagram Relay, improving connection stability and performance, especially in high-latency scenarios;
    • Few small optimizations in sending and receiving item packets.
  • Added latency display next to the FPS counter. The latency indicator changes color based on the latency value for better visibility.
  • Added additional buttons in the Host Server menu tab to hint at the possibility of selecting Multiplayer maps and gamemodes.
  • Added a delay before spectators can switch to other players after dying.
  • Players now emit pain sounds when getting shot by an enemy.
  • Fixed text filtering not working correctly in the server list.
  • Fixed the GUI frame of the lobby chat incorrectly rendering on resolutions higher than 1080p.
  • In Waves, fixed the shriek sound of SCP-1048-A looping during the freeze state.
  • In Waves, fixed SCP-035's tentacles (the ones on the spine) attacking players even after everyone was killed.
  • An attempt to fix the duplicate item-picking sound for clients.