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Fadeout: Underground News

0.53.007

[h2]New Weapon[/h2]
+ The Private Messaage
+ Blaise only
+ A flame barrel that spews fire or explodes when shot

[h2]Hemlock Adjustments[/h2]
+ TOO MANY TO LIST
+ NOT A REWORK YET

[h2]Dalton Rifle ADjustments[/h2]
+ No-scope headshot 56 -> 70
- Fire rate 1.5 -> 1.7

[h2]Polish[/h2]
+ Dalton VO

[h2]Fortress[/h2]
- Removed rocket launchers
+ Made only 1 minigun spawn in the middle of the map

[h2]Bugs[/h2]
+ Global turret hurt sound fix

Patch 0.53.006

Patch 0.53.006


[h2]Changes[/h2]

[h3][Turrets][/h3]
+Damage 4 -> 6
+Health 30 -> 65 (oops!)

[h3]General Polish[/h3]
+ Camille VO
+ Groovy Galaxy Turret SFX
+ Global detonate (V ability) camille fixed
+ Doink doesnt work on teammates anymore
+ Pipe collisions fixed on fortress
+ Crosshair reaction color no longer works through walls
+ Abigails toolbox recolors based on custom color or Team.
+ Main menu intro animations
+ Lockroom spawns abigail's turrets for viewing

[h3]NEW WEAPON DROP SYSTEM[/h3]
+ On DEATH your weapons drop in a circle around you
Should make it easier to pickup player weapons when they die

[h3]MAP CHANGES[/h3]
+ Fortress art assets added

Patch 0.53.005


[h2][General][/h2]
+ While camera is close to your controlled character, the character fades letting you see through it
+ All characters start with full energy on spawn
+ Camera distance behind character increased from 400 units to 500 units
+ Crosshair now changes color depending on player reaction (green = friendly, orange = enemy)
+ Scroll wheel no longer swaps weapons by default (keybinds)
+ Added a new testing map by Aprfx

[h2][Bugs][/h2]
+ Blaise unarmed jump animation flip bug
+ Dalton scope bug at end of round
+ Health pickup sound global
+ Various UI changes (too many to list)

[h2][Balance Changes][/h2]

[h3][Friday][/h3]
+ Movement speed buff 900 -> 1000 run speed
+ Energy 100 to 150

[h3][Blaise][/h3]
- Health 110 -> 100
- Max pistol ammo 100 -> 60

[h3][Dalton][/h3]
+ Dalton rifle fire-cooldown 2.0 -> 1.5 seconds

[h3][Hemlock][/h3]
(temporary adjustments until rework)
+ Roll cost 40 -> 20
+ Traps now activate the frame they hit the ground, allowing easier trappings
- "I smell blood" movement speed nerf 15,000 -> 10,000
- 'Plummeted' debuf no longer drains energy afterwards
+ Traps now cost 20 scrap instead of energy

[h3][Minigun][/h3]
- Headshot capability removed

[h3][TommyGun][/h3]
+ Damage 8 -> 9
- Ads spread 0.75 degrees to 1.0 degrees (on ADS)
- Effective range decreased from 12500 to 8000 (for full damage)

[h3][Rocket Launcher][/h3]
+ impact damage 45 -> 60
+ Aoe damage fall off = false
- Aoe damage 45 -> 30
------------------------------------------------------------------------
[h2][Maps][/h2]
+ Fortress has changed textures & slight layout changes near bases.
[h2][Skins][/h2]
+ Misery Friday

0.53.004 - Small QOL updates + Melee rework

0.53.004


[h2]General[/h2]
+ Over the shoulder camera side settings (Gameplay settings)
+ Walk cycles for all characters fixed (animations)
+ Melee weapons have a rear camera
+ Improved bullet trail visuals
+ Added red color for ammo text while empty

[h2]Balance[/h2]
[h3]Sweeper buffs [/h3]
++ starting damage 4->8
++ lifespan 1 -> 5 seconds
++ fire rate increased by 30%
++ Physics adjustments

[h3]Turrets[/h3]
++ Turrets can see partially stealth bingos
++ hitscan with tracking delay to allow dodging at higher speeds

[h3]Pickaxe[/h3]
- 80 -> 60 damage
+ Variant added to Camille that does 80 damage.

[h2]Bugs[/h2]
+ Projectile collision testing improvements (less lag)
+ Pick axe hitbox was incorrectly sized at 0.1 unit (was 40)
+ various UI bugs


0.53.001 Patch Notes! - FFA Arena & Team Arena modes! & More

0.53.001 Patch Notes! - FFA Arena & Team Arena modes!


[h2]Balance Changes[/h2]

[h3]Bingo[/h3]
+ New Dagger attack animation
+ Animation is much faster, and has no cool down period. (Negating most of the 'nerf' below)
- In-Combat energy drain while stealthed 30 -> 40 per second.
- Dagger attack costs 15 energy
- Bingo Dagger 60 -> 45 damage (90 damage stealth damage)

[h3]Charlie[/h3]
- Inert damage reduction 30% to 20%

[h3]Friday[/h3]
- Max pistol ammo 60 -> 30 (basically a tommy gun nerf for friday only)

[h3]General Changes[/h3]
- Ammobox Shotgun Ammo 20 -> 10
- Various animation adjustments too many to list

[h2]BUGS[/h2]
+ Kill feed incorrect weapon icon bug addressed
+ "Changing map" message appears 2 seconds before map change
+ Round status bugs (added debug text at the top)

[h2]New Features[/h2]
+ Flag Caps are now in the score board per player
+ A crown is given to winners at the end of every gamemode round.