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Fadeout: Underground News

0.55.02 now live!


[h2][Features][/h2]
+ New character portrait UI
+ Chagned more buttons & general UI look
+ Fixed several lockerroom bugs
+ Added rotate character buttons in Lockeroom
+ Fix some loading screen issues, increasing loading times

[h2][General Balance][/h2]
+ Ammo & Tommy Gun spawns added to Mechanyon
+ 0 damage knockbacks fixed on TNT, Rockets, and Brutal Shot explosions

[h2][Character Balance][/h2]
Hemlock
+ Harpoon Hitbox size 18 -> 20
+ Harpoon gravity 2.0 -> 1.0
+ Harpoon speed 7800 -> 9000

Friday, Camille, Charlie
+ Movement Speed Increased by 12%

Bingo, Camille, Charlie
- Roll Cost increased
- Bingo 25 -> 30
- Camille 20 -> 30
- Charlie 15 -> 20

Charlie
+ Energy regen tick chagned from 1.0 seconds to 0.33 seconds
+ Energy Regen per tick chagned from 30 to 10 (effectively the same)

Bingo
- Dagger level 2, 3 damage cvhanged from 50,55 to 47, 50
- Dagger swing cooldown increased 0.04 to 0.1 seconds
- level 2, 3 model length & hitbox length decreased slightly
- Dagger climb no longer works on invisible walls

Blaise
- Barrel explosion now deals 50% explosive 50% fire damage (making blaise able to take damage from it)
+ Barrel delay reworked slightly to allow more damage storage, and further launches
(Combo is now Barrel -> Shoot barrel -> hit with bat)

[h2][Bugs][/h2]
+ Barrel sound effect spam bug fixed
+ Bingo & Blaise VO was too quiet
+ More invisible walls in Mechanyon & Fortress
+ More kill zones in Fortress
+ Charlie Mafia skin physics adjusted
+ Pause button visible during respawn phase (confused people)

0.55.01 Patch Summary


[h2][Gameplay][/h2]
• The Ban Appeal (Blaise's new melee weapon that can launch barrels super far!)
• Bingo's Mechant Passive (Upgrade your dagger with every dagger-kill)
• Hemlock balance adjustments
• Abigail balance adjustments
• Sweeper balance adjustments

[h2][Game Polish][/h2]
• Blaise VO
• Bingo VO
• Harpoon SFX
• Tie Breaker bug fix (assists break kill ties now)

More detailed patch notes are available in our discord! Come say Hi :)
https://discord.gg/Efg8Cuz

0.54.004 - Small Patch

Patch Notes


[h2]Balance[/h2]
[h3]Bingo[/h3]
  • Roll Cost 10 -> 25
  • Dagger Cost 15 -> 0


[h2]Bugs[/h2]
  • Flags were not de-spawning changing gamemodes from CTF -> Any.


[h2]Features[/h2]
  • FFA Spawn locations now have 1000 unit enemy detection, choosing one without enemies nearby if available.
  • Spray system implemented (testing phase) press G to spray your character's portrait on the wall

New Trailer! - April 2021

New trailer dropped! Already live on the steam store page! Show it some support :)
[previewyoutube][/previewyoutube]

Patch 0.54.003

New Features


[h2]Switch Characters in Spawn Rooms![/h2]
You can now switch characters inside spawn rooms, or during the temporary bubble shield you get during Deathmatch.

[h2]New Ui[/h2]
UI was given a slight face-lift, with more to tome in the future.

Balance Changes


[h2]Hemlock[/h2]
+ Camera adjustments
- Roll cost nerfed from 20 to 30

[h2]Harpoon[/h2]
+ Gains 7.5 gravity modifier when hitting an enemy target, allowing easier Impales against airborne targets.
- Removed camera follow mechanic (was clumsy)

[h2]Blaise[/h2]
- Roll cost nerfed from 20 to 30
+ Barrel explosion now scales better with incoming damage.
+ Shoot the barrel to charge it up with damage (minimum 25, max 90)

[h2]Charlie[/h2]
- Roll cost nerfed from 0 to 10
+ Fixed more animation blending bugs
+ Removed some more of the GCD between skills

Bugs

+ Killer/assist now properly clear after 15 seconds out of combat
+ Teammates will no longer be granted assists for shooting allies killed by enemies
+ Bugs that prevented you from pressing Pause to change characters after joining a already in-progress game