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Patch 0.54.001 - Harpoon patch

0.54.001

Patch Notes:

[h2]Bugs[/h2]
+ Weapon Spawners (on death) no longer make copies of map weapons
+ Turret Bases can appear sideways
+ Charlie could queue up 2 abilities at once
+ Charlie could get locked out of using anything
+ Several Spectator & general UI bugs

[h2]Rework[/h2]
+ Most weapons do not have Aim-down-sights anymore.
(Not dalton rifle, sweeper, and other oddities)
+ Those same weapons now retain their more accurate forms as a standard fire (previous ADS bonus)

[h2][Character Balance][/h2]

[h3]Abigail[/h3]
- Turret health 65 -> 45
- Turret max damage 6 -> 5
- Turret fall off range 4000 -> 2500
- Turret cost 50 -> 100 scrap
+ Abigail starting scrap 50 -> 100
- Turret scrap on death = 50
+ Abigail can now (propely) move her turrets around with her kick, dealing 0 damage to them
+ Increased Abigail's movement speed by 15%
+ Increased Abigail's jump height by 15%

[h3]Dalton[/h3]
+ Increased jump height by 15%

[h3]Hemlock[/h3]
+ New weapon: Harpoon Gun
+ Increased jump height by 15%

[h2][New Weapons][/h2]

[h3]Harpoon Gun[/h3]
+ Costs 10 scrap to fire
+ If you strike a player and a surface within 750 units of each other, the player is impaled to the surface. Applies a bleed & slow if impaled.
+ Slow is a decaying 98% movement speed slow, that can be ended early if you SNAP the cord connecting the Player and the Harpoon.

0.53.007

[h2]New Weapon[/h2]
+ The Private Messaage
+ Blaise only
+ A flame barrel that spews fire or explodes when shot

[h2]Hemlock Adjustments[/h2]
+ TOO MANY TO LIST
+ NOT A REWORK YET

[h2]Dalton Rifle ADjustments[/h2]
+ No-scope headshot 56 -> 70
- Fire rate 1.5 -> 1.7

[h2]Polish[/h2]
+ Dalton VO

[h2]Fortress[/h2]
- Removed rocket launchers
+ Made only 1 minigun spawn in the middle of the map

[h2]Bugs[/h2]
+ Global turret hurt sound fix

Patch 0.53.006

Patch 0.53.006


[h2]Changes[/h2]

[h3][Turrets][/h3]
+Damage 4 -> 6
+Health 30 -> 65 (oops!)

[h3]General Polish[/h3]
+ Camille VO
+ Groovy Galaxy Turret SFX
+ Global detonate (V ability) camille fixed
+ Doink doesnt work on teammates anymore
+ Pipe collisions fixed on fortress
+ Crosshair reaction color no longer works through walls
+ Abigails toolbox recolors based on custom color or Team.
+ Main menu intro animations
+ Lockroom spawns abigail's turrets for viewing

[h3]NEW WEAPON DROP SYSTEM[/h3]
+ On DEATH your weapons drop in a circle around you
Should make it easier to pickup player weapons when they die

[h3]MAP CHANGES[/h3]
+ Fortress art assets added

Patch 0.53.005


[h2][General][/h2]
+ While camera is close to your controlled character, the character fades letting you see through it
+ All characters start with full energy on spawn
+ Camera distance behind character increased from 400 units to 500 units
+ Crosshair now changes color depending on player reaction (green = friendly, orange = enemy)
+ Scroll wheel no longer swaps weapons by default (keybinds)
+ Added a new testing map by Aprfx

[h2][Bugs][/h2]
+ Blaise unarmed jump animation flip bug
+ Dalton scope bug at end of round
+ Health pickup sound global
+ Various UI changes (too many to list)

[h2][Balance Changes][/h2]

[h3][Friday][/h3]
+ Movement speed buff 900 -> 1000 run speed
+ Energy 100 to 150

[h3][Blaise][/h3]
- Health 110 -> 100
- Max pistol ammo 100 -> 60

[h3][Dalton][/h3]
+ Dalton rifle fire-cooldown 2.0 -> 1.5 seconds

[h3][Hemlock][/h3]
(temporary adjustments until rework)
+ Roll cost 40 -> 20
+ Traps now activate the frame they hit the ground, allowing easier trappings
- "I smell blood" movement speed nerf 15,000 -> 10,000
- 'Plummeted' debuf no longer drains energy afterwards
+ Traps now cost 20 scrap instead of energy

[h3][Minigun][/h3]
- Headshot capability removed

[h3][TommyGun][/h3]
+ Damage 8 -> 9
- Ads spread 0.75 degrees to 1.0 degrees (on ADS)
- Effective range decreased from 12500 to 8000 (for full damage)

[h3][Rocket Launcher][/h3]
+ impact damage 45 -> 60
+ Aoe damage fall off = false
- Aoe damage 45 -> 30
------------------------------------------------------------------------
[h2][Maps][/h2]
+ Fortress has changed textures & slight layout changes near bases.
[h2][Skins][/h2]
+ Misery Friday

0.53.004 - Small QOL updates + Melee rework

0.53.004


[h2]General[/h2]
+ Over the shoulder camera side settings (Gameplay settings)
+ Walk cycles for all characters fixed (animations)
+ Melee weapons have a rear camera
+ Improved bullet trail visuals
+ Added red color for ammo text while empty

[h2]Balance[/h2]
[h3]Sweeper buffs [/h3]
++ starting damage 4->8
++ lifespan 1 -> 5 seconds
++ fire rate increased by 30%
++ Physics adjustments

[h3]Turrets[/h3]
++ Turrets can see partially stealth bingos
++ hitscan with tracking delay to allow dodging at higher speeds

[h3]Pickaxe[/h3]
- 80 -> 60 damage
+ Variant added to Camille that does 80 damage.

[h2]Bugs[/h2]
+ Projectile collision testing improvements (less lag)
+ Pick axe hitbox was incorrectly sized at 0.1 unit (was 40)
+ various UI bugs