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Getting ready for war

Greetings, associate!

We loved the positive feedback on the new weapon models, so we are continuing to share information about them :)

Work is being done to the automatons. At the moment, only the basic type is available in the game build, but we are planning to add more interesting (and more devastating) automaton variants, each with their own pattern of behaviour during combat.

For example, the Scorcher is armed with a laser and a shield. It strikes targets at a distance, but cannot attack an enemy at point-blank range.



The Overclocker moves slowly and is sluggish in fights, but when killed, it strikes all targets within 3 hexes with an EM attack.



The closer you are to reaching the goal of restoring our civilization, the more disturbed the All-Mind becomes. Having warriors equipped with exoskeletons and high-powered cannons will certainly come in handy.



From left to right: units armed with the Plasmathrower, Gravity Gun and the Gauss Rifle.

The unit editor allows you to combine different weapons to create a more effective and intimidating fighting force. For example, you can not only put the Plasmathrower in the hands of an infantryman, but also equip it to the levitating tank of the fourth epoch.



And the Walker, whose animation we showed in a previous communique, equipped with a singularity cannon, will not only significantly strengthen your army, but also terrify your enemies with its appearance alone. Fetch, Spot!



Work on the edict system continues in the current development cycle. Our goal is to make edicts not just more spectacular, but also to add more depth to the system by further intertwining edicts with different terrain types and various effects on units. We'd love for you to share your ideas and thoughts on this.

Yours faithfully,
Revival: Recolonization team