Upcoming Tribe Update
Greetings, associate!
Tribes have always been an important part of the Revival: Recolonization. In the upcoming update, our team wanted to expand on the idea of tribes and introduce more depth and replayability to this game system.

As you may already know, there are currently 5 tribes in Revival. Each tribe has a predisposition to a certain climate type: Cold, Cool, Temperate, Hot and Desert.
Every tribe consists of a number of clans - separate settlements on the game map, each with their own chieftain. Each clan has three clan traits that determine its social composition and cultural values. When you pick a clan to lead, your faction inherits all three of its traits, as well as a unique trait of the tribe your chosen clan belongs to.
Your choice of clan at the beginning of the game influences how the game session will play out. To lead a bunch of desperate savages and cutthroats, or a peace-loving group of scientists and farmers – it is up to you to decide!

By assimilating clan after clan, your faction will be able to gain new traits, becoming more and more unique in the process.
Clan traits are distributed randomly when the game world is generated. However, there are a few limitations related to a clan’s tribe alignment.

For example, clans belonging to the Children of the Vault tribe cannot have the “savages'' trait, since members of this tribe tend to be more technologically savvy than others. Ash Commissaries clans cannot have the "murderer" or "thief" traits, since they go against the tribe’s cultural and philosophical views.
The Tribe Update will be launching in the next 1-2 weeks, depending on how QA goes. Get ready to immerse yourself in the intricacies of tribes and clans coming to Revival!
Yours faithfully,
Revival: Recolonization Team
Tribes have always been an important part of the Revival: Recolonization. In the upcoming update, our team wanted to expand on the idea of tribes and introduce more depth and replayability to this game system.

As you may already know, there are currently 5 tribes in Revival. Each tribe has a predisposition to a certain climate type: Cold, Cool, Temperate, Hot and Desert.
- Cultists of Eternal Ice. These wild savages and fearless warriors worship the Heavenly Liberator, bringing madness wherever they go.
- Heresy Hunters. Fanatical warriors, defenders of subarctic lands from servants of the All-Mind and the barbarians from the icy wasteland.
- Children of the Vault. Descendants of the once civilized townspeople that survived the cataclysm in an underground bunker. They are not particularly strong in military affairs, but are always happy to rebuild civilization anew.
- Heavenly Fire Custodians. In the collective memories of these people, the cataclysm that struck Earth has etched itself in the form of a cleansing fire from the skies. Each tribesman views death by fire as an honour.
- Ash Commissaries. Magistrates from the hot desert, protectors of trade caravans.
Every tribe consists of a number of clans - separate settlements on the game map, each with their own chieftain. Each clan has three clan traits that determine its social composition and cultural values. When you pick a clan to lead, your faction inherits all three of its traits, as well as a unique trait of the tribe your chosen clan belongs to.
Your choice of clan at the beginning of the game influences how the game session will play out. To lead a bunch of desperate savages and cutthroats, or a peace-loving group of scientists and farmers – it is up to you to decide!

By assimilating clan after clan, your faction will be able to gain new traits, becoming more and more unique in the process.
Clan traits are distributed randomly when the game world is generated. However, there are a few limitations related to a clan’s tribe alignment.

For example, clans belonging to the Children of the Vault tribe cannot have the “savages'' trait, since members of this tribe tend to be more technologically savvy than others. Ash Commissaries clans cannot have the "murderer" or "thief" traits, since they go against the tribe’s cultural and philosophical views.
The Tribe Update will be launching in the next 1-2 weeks, depending on how QA goes. Get ready to immerse yourself in the intricacies of tribes and clans coming to Revival!
Yours faithfully,
Revival: Recolonization Team