Global Projects - another way towards progress
Greetings, associate!
We hope that you have already familiarized yourself with most of the game mechanics in the current build, since our team is in the process of adding more elements.
Today, we want to tell you about "Global Projects," a new entity that will appear in Revival: Recolonization in the coming months.

Global Projects are unique structures that may only be built once per epoch. They are massive, resource-intensive buildings that can give players an incredible advantage. For example, they can double population growth, enable diplomatic invulnerability to a declaration of war or dramatically increase the loyalty of a tribe.

These perks are only available to whoever builds a particular project first. As soon as construction is complete, no one else can erect one for the rest of the epoch. However, you always have the opportunity to capture a city where one of the megastructures is located. In doing so, you will be the one receiving all of the benefits.
For starters, half a dozen different global projects will be implemented. We can't wait for you to play around with them :)
Next week, we will talk about the contents of the upcoming game update - tribe traits and the assimilation system rework. Stay tuned!
Yours faithfully,
Revival: Recolonization Team
We hope that you have already familiarized yourself with most of the game mechanics in the current build, since our team is in the process of adding more elements.
Today, we want to tell you about "Global Projects," a new entity that will appear in Revival: Recolonization in the coming months.

Global Projects are unique structures that may only be built once per epoch. They are massive, resource-intensive buildings that can give players an incredible advantage. For example, they can double population growth, enable diplomatic invulnerability to a declaration of war or dramatically increase the loyalty of a tribe.

These perks are only available to whoever builds a particular project first. As soon as construction is complete, no one else can erect one for the rest of the epoch. However, you always have the opportunity to capture a city where one of the megastructures is located. In doing so, you will be the one receiving all of the benefits.
For starters, half a dozen different global projects will be implemented. We can't wait for you to play around with them :)
Next week, we will talk about the contents of the upcoming game update - tribe traits and the assimilation system rework. Stay tuned!
Yours faithfully,
Revival: Recolonization Team