1. Revival: Recolonization
  2. News
  3. Revival: Recolonization - the latest build is live!

Revival: Recolonization - the latest build is live!


Greetings, associate!

We are happy to announce that the latest version of Revival has just become available. You can access it via the "Download Demo" button on the game's store page.*

You will have access to the game build for approximately two weeks, after which access will be (temporarily) revoked in order to process feedback given by players. Our team plans to stick to this schedule for the duration of the Open Alpha.

IMPORTANT! Your old save files will not work with the latest build. To avoid encountering bugs, please start a new game.

We want Revival: Recolonization to be the best game it can be, so feel free to post any comments on the Steam discussion boards and fill in the feedback form (available from the main menu).

Join humanity's fight against the All-Mind!

Here is a list of changes and improvements to the game:

Combat:
Added animations, explosion, glow and smoke effects for a number of vehicles.
Added the rocket launcher model.
Fixed errors that occurred when players made several consecutive shots from a number of vehicles.
Unit movement speed is now calculated based on maximum speed in an army.
Units now turn towards the center of the battlefield at the start of combat.

UI:
Added a scroll bar to the faction panel on the diplomacy screen.
Added an option to disable interface scaling in settings. In addition, owners of widescreen monitors should see the size of the game’s interface scale more correctly.
The ESC key now correctly exits the current window/screen, rather than always bringing up the main menu.
Added faction flags and tribe colors on the diplomacy map.
Hidden sciences no longer count when calculating tribe loyalty
Reworked city icons on the strategy map.
Removed the display of icons for mines on the global map.

Towns and Tribes:
Added information to the tribes panel - if a tribe was discovered when encountering their units on the game map, rather than the player having visited their settlement, this information will now show up in the associated UI panel.
When attacking vassalized warriors in their homeland, your vassal will now be aware of such activities and their loyalty will be reduced.
Increased the amount of reputation and money received for plundering a tribe: from +5 and +5 to +50 and +50 respectively.
Fixed a bug with an incorrect amount of resources received when defeating a tribe.

Miscellaneous:
Fixed a bug with loading saves. Now save files take into account factions ‘known’ by the player.
AI now declares war if loyalty is less than -25, will also correctly attack and capture opponent’s cities.
A faction on the diplomacy screen, from which the player receives an offer, is now highlighted.
Tweaked how strategic resources work with regards to unit equipment. From now on, every armor, weapon and item will require at least a token amount of a strategic resource it is supposed to be made from. We hope this change makes exploration, trade and looting more viable and worthwhile.

Thanks to your involvement, Revival is actively getting better! Keep it up ;)

*Thanks to Rob from explorminate.co for letting our team know that we need to make the instructions on how to download the latest build more clear and to Elemental from Revival's Discord for helping other players out ;)

Regards,
Revival: Recolonization team