Adding more depth and fun to edicts!
Greetings, associate!
The latest Revival playtest is over, and our team is busy processing data and feedback from players. While that is being done, we want to share the changes that have taken place in the edicts system, as well as the latest visual effects work.
Long-time players know that the Temperature Decrease edict, as the name implies, lowers the temperature in affected hexes. A desert climate turns into a tropical one, a tropical climate morphs into a temperate climate… you get the picture. Here's what the updated visuals of this edict look like.

If Temperature Decrease is now applied to a hex with a unit standing on it, they will be surrounded by blocks of ice coming out of the ground.
That’s right! Each strategic edict available on the global map can now also be used in battle. The effects of these micro edicts only last during combat. Unlike global edicts, a micro edict works immediately, and one cannot interfere with it by destroying the capsule the edict was launched from. But you have the ability to launch a counter-edict, which can cancel or alter the effect of the enemy's.

The image above shows the effects of some edicts on the game map. Here are just a few of them:
Speaking of cracks, below are the updated visuals for the Earthquake edict.

More cool changes are coming in the near future! We hope to release an updated game build in about 4 weeks time. Look forward to your comments and feedback ;)
Yours faithfully,
Revival: Recolonization Team
The latest Revival playtest is over, and our team is busy processing data and feedback from players. While that is being done, we want to share the changes that have taken place in the edicts system, as well as the latest visual effects work.
Long-time players know that the Temperature Decrease edict, as the name implies, lowers the temperature in affected hexes. A desert climate turns into a tropical one, a tropical climate morphs into a temperate climate… you get the picture. Here's what the updated visuals of this edict look like.

If Temperature Decrease is now applied to a hex with a unit standing on it, they will be surrounded by blocks of ice coming out of the ground.
That’s right! Each strategic edict available on the global map can now also be used in battle. The effects of these micro edicts only last during combat. Unlike global edicts, a micro edict works immediately, and one cannot interfere with it by destroying the capsule the edict was launched from. But you have the ability to launch a counter-edict, which can cancel or alter the effect of the enemy's.

The image above shows the effects of some edicts on the game map. Here are just a few of them:
- If you launch the Acid Rain edict in a Cold climate, an acidic glacier will form in its place.
- The Spore Germination edict creates a shrub on the target hex and the six closest hexes. It will spawn vines and roots that entangle an enemy unit, preventing them from moving for two turns.
- A Contamination edict will appear as a crack in the ground with a radioactive glow. Until the rift is closed, zombies will emerge from it, attacking all factions indiscriminately, except for other zombies and automatons.
Speaking of cracks, below are the updated visuals for the Earthquake edict.

More cool changes are coming in the near future! We hope to release an updated game build in about 4 weeks time. Look forward to your comments and feedback ;)
Yours faithfully,
Revival: Recolonization Team