Unique tribal districts
Greetings, associate!
As you know, tribes and clans are an essential part of Revival’s world. What you didn’t know is that each tribe will offer a unique district for construction, provided you can increase your standing with the tribe you’ve chosen at the beginning of the game.
Unlike a regular building, a unique district grants a specific bonus, in addition to generating one of the game’s resources for your empire. A few examples of such districts are outlined below.

The Sacrificial Obelisk district belongs to Cultists of Eternal Ice. It replaces the agricultural district, generating Prosperity in addition to Food. You can also sacrifice one of your city residents to gain bonus Prosperity.
The Caravanner is a specialty district of the Ash Commissaries tribe. It replaces the trade district and looks like a trading post in the desert, with it's tents and wagons. Caravans will stop here and you will receive extra Money for each Caravanner in the neighboring region. As an added benefit - the district also generates Food.

The Vaults of Truth district belongs to the Heresy Hunters tribe. It is a gloomy temple-like building that replaces the regular science district. It generates Reputation, and if you sacrifice a resident, you will be granted a major bonus in Science.
Tribes and clans will be an invaluable part of any player's strategy against the All-Mind! We are always happy to read your comments and feedback ;)
Yours faithfully,
Revival: Recolonization Team
As you know, tribes and clans are an essential part of Revival’s world. What you didn’t know is that each tribe will offer a unique district for construction, provided you can increase your standing with the tribe you’ve chosen at the beginning of the game.
Unlike a regular building, a unique district grants a specific bonus, in addition to generating one of the game’s resources for your empire. A few examples of such districts are outlined below.

The Sacrificial Obelisk district belongs to Cultists of Eternal Ice. It replaces the agricultural district, generating Prosperity in addition to Food. You can also sacrifice one of your city residents to gain bonus Prosperity.
The Caravanner is a specialty district of the Ash Commissaries tribe. It replaces the trade district and looks like a trading post in the desert, with it's tents and wagons. Caravans will stop here and you will receive extra Money for each Caravanner in the neighboring region. As an added benefit - the district also generates Food.

The Vaults of Truth district belongs to the Heresy Hunters tribe. It is a gloomy temple-like building that replaces the regular science district. It generates Reputation, and if you sacrifice a resident, you will be granted a major bonus in Science.
Tribes and clans will be an invaluable part of any player's strategy against the All-Mind! We are always happy to read your comments and feedback ;)
Yours faithfully,
Revival: Recolonization Team