The Foundry, the cannons and melting glaciers
Greetings, associate!
We have added a bunch of new stuff to Revival: Recolonization recently. First up is a building that can be erected outside of the city, the Foundry. This architectural goliath will help your empire produce different types of metals.

As you progress through the different epochs, the appearance and functionality of the Foundry will change significantly. You can process copper in the first epoch, iron in the second and titanium in the third. The final stage of the Foundry is a scientific marvel with the ability to convert metals into plasma.

Next up are the new gun models for the Steam Tank. Both the Small and Large Cast Cannons fire cannonballs, but the larger of the two is vastly more powerful and will require additional resources to produce.

Progress was made on the VFX for the Temperature Increase edict, which has a variety of uses on both the global and combat layers of the game map. For example, why not use it to melt regular or acid glaciers that will flood a hex?
Once the new demo is released, feel free to experiment with various edict combinations and enjoy the ensuing show ;)
That is all for today. Add Revival: Recolonization to your wishlist and stay tuned for more development updates!
Yours faithfully,
Revival: Recolonization Team
We have added a bunch of new stuff to Revival: Recolonization recently. First up is a building that can be erected outside of the city, the Foundry. This architectural goliath will help your empire produce different types of metals.

As you progress through the different epochs, the appearance and functionality of the Foundry will change significantly. You can process copper in the first epoch, iron in the second and titanium in the third. The final stage of the Foundry is a scientific marvel with the ability to convert metals into plasma.

Next up are the new gun models for the Steam Tank. Both the Small and Large Cast Cannons fire cannonballs, but the larger of the two is vastly more powerful and will require additional resources to produce.

Progress was made on the VFX for the Temperature Increase edict, which has a variety of uses on both the global and combat layers of the game map. For example, why not use it to melt regular or acid glaciers that will flood a hex?
Once the new demo is released, feel free to experiment with various edict combinations and enjoy the ensuing show ;)
That is all for today. Add Revival: Recolonization to your wishlist and stay tuned for more development updates!
Yours faithfully,
Revival: Recolonization Team