Making the post-apoc setting feel more alive
Greetings, associate!
Besides working on just game mechanics (as interesting as those might be), a part of our team is busy fleshing out Revival’s setting by the way of visual storytelling. The goal, as always, is to create an image of a future, where humanity has managed to survive and adapt to incredible, almost unbearable environmental changes, rise up against all odds (with your help, of course) and to create a new civilization.

An important step in the process of making the game’s setting more nuanced is gradually switching the models and icons you have seen in the demo with their finalized versions. As an example, you may compare the concepts of tribal settlements to the current (placeholder) model. We wanted each settlement to feel unique, yet suitable to the climate a tribe prefers living in. Another benefit of having more distinct visuals for tribes - you will now be able to tell which tribe you or your neighbours are interacting with at a quick glance.
Eventually, the concepts for tribal settlements and other yet-to-be-revealed buildings will be turned into 3D models. Right now, our 3D artists are focused on weapons and heavy equipment. Several new models have already been added to the game, as well as new visual effects for shots and explosions that help make the battles feel more lively.

In a few weeks, you will have a chance to check out these and other improvements to the game build. Stay tuned for future updates!
Respectfully,
Revival: Recolonization Team
Besides working on just game mechanics (as interesting as those might be), a part of our team is busy fleshing out Revival’s setting by the way of visual storytelling. The goal, as always, is to create an image of a future, where humanity has managed to survive and adapt to incredible, almost unbearable environmental changes, rise up against all odds (with your help, of course) and to create a new civilization.

An important step in the process of making the game’s setting more nuanced is gradually switching the models and icons you have seen in the demo with their finalized versions. As an example, you may compare the concepts of tribal settlements to the current (placeholder) model. We wanted each settlement to feel unique, yet suitable to the climate a tribe prefers living in. Another benefit of having more distinct visuals for tribes - you will now be able to tell which tribe you or your neighbours are interacting with at a quick glance.
Eventually, the concepts for tribal settlements and other yet-to-be-revealed buildings will be turned into 3D models. Right now, our 3D artists are focused on weapons and heavy equipment. Several new models have already been added to the game, as well as new visual effects for shots and explosions that help make the battles feel more lively.

In a few weeks, you will have a chance to check out these and other improvements to the game build. Stay tuned for future updates!
Respectfully,
Revival: Recolonization Team