1. Revival: Recolonization
  2. News
  3. Road to Early Access Launch

Road to Early Access Launch

Hello to all of Revival’s fans out there! Hopefully, you’ve been playing around with the updated demo build and enjoying the latest changes to the edict system. After all, what’s better than melting ice under your enemy’s feet with a volcano you’ve just created? Perhaps, launching a zombie infestation near a neighboring town and enjoying the ensuing chaos ;)

This is Revival’s producer, Vasiliy Tedeev. With the hectic 2021 year coming to an end, it is time to let out a collective breath and look ahead to a brighter future.



First, the big news - the game’s launch into Early Access has been delayed to Q2/Q3 2022. Some of you may be upset to hear this, but the additional time will help Revival reach a level of quality that is acceptable to both you, the players, and the development team working passionately on this title.

[h2]How exactly will Revival: Recolonization become better in the coming months?[/h2]

With the edict 2.0 update, we have basically added the main functionality planned for Early Access. Now comes the real challenge - making sure all of the game mechanics work well together to create a memorable and engaging experience. Here’s what our development plan for the next 5 months looks like:



The team will dedicate some time to fine-tuning the edict system based on feedback received. Diplomacy will also receive more love as the current version is functional, but the game needs to provide actual reasons for players to engage with it. In addition, we will also focus our attention on making the diplomacy screen and associated UI panels more clear and easier to use.

After all of the associated game and usability improvements are in place, Revival will undergo another pass at UI refinement. Our goal is to make sure the UI better fits the game’s theme and to address the pain points that stand out the most to us and the players.

The art team is dedicated to creating all of the assets planned for Revival and we will be regularly adding them to the game build in the coming months. You’ve already seen previews of some of the content (and associated game mechanics) in earlier news posts - global projects, new anomalies, more automaton types, more ruins, unique tribal districts and settlements. All of these additions will help Revival’s post-apoc world feel more alive and immersive.



And last but not least, work on improving the game’s A.I. is an ongoing process. From January and onwards, we will be dedicating more time to making sure the enemy factions fully utilize the available tools and game mechanics in order to create meaningful challenges during your playthroughs.

That’s all for now. The team will rest for a week in January, before diving back into making Revival the best game it can be. But none of this would be any fun or meaningful without you, our supporters.

Stay safe and have fun!

V