New Models, Lots of Small Things, and Plans
Greetings!
After a little break, we're back! Did you miss us? We hope so because we've got a lot of updates for you.
First, we have improved the military AI. The AI will now prioritize studying the edicts and quickly adapt to your fighting style while selecting the best equipment to deal with your forces. Your fight for the world of Revival: Recolonization is not going to be an easy one.
In addition to this, we have also fixed a large number of bugs that occured during combat and improved various animations and effects. Now, shells will no longer explode inside of guns. The sciences of different Peoples have been redistributed per epoch. And we took some time to introduce basic animation chains for vehicles in combat.

The movement of ships has also been changed. Now, the range of navigation depends on the level of the port, and the number of units depends on the capability of the port. The higher the port, the more watercraft you'll have at your disposal.
We are also working on adding the missing icons for infantry and mobile artillery weapons.
Some of the new features and improvements we've added to the game:

Our artists and modelers and continuing to work on and improve assets in Revival: Recolonization. For example, there are already models for unique Peoples' districts in the game.

The Sacrificial Obelisk, a unique district, has been added with its own progression through the four epochs. Once this has been built, you will have the opportunity to sacrifice one of the residents in your city to obtain a large Prosperity bonus. And it looks quite creepy!

We've added another unique district, The Vault of Truth, also with its own progression through the epochs. Building it will increase Reputation, and a human sacrifice will grant you a large bonus in Science.
This update isn't just about what we've added to the game, but also what we will include in Revival: Revolonization. These are some of the upcoming work plans for the game:
Add Revival: Recolonization to your Wishlist and subscribe to our Discord and Twitter feeds.
Regards,
Revival: Recolonization Team
After a little break, we're back! Did you miss us? We hope so because we've got a lot of updates for you.
First, we have improved the military AI. The AI will now prioritize studying the edicts and quickly adapt to your fighting style while selecting the best equipment to deal with your forces. Your fight for the world of Revival: Recolonization is not going to be an easy one.
In addition to this, we have also fixed a large number of bugs that occured during combat and improved various animations and effects. Now, shells will no longer explode inside of guns. The sciences of different Peoples have been redistributed per epoch. And we took some time to introduce basic animation chains for vehicles in combat.

The movement of ships has also been changed. Now, the range of navigation depends on the level of the port, and the number of units depends on the capability of the port. The higher the port, the more watercraft you'll have at your disposal.
We are also working on adding the missing icons for infantry and mobile artillery weapons.
Some of the new features and improvements we've added to the game:
- The previously-used term "Tribe" is now "People";
- Shaman models for different Peoples;
- Influence of loyalty on city resources;
- Ability to extinguish fires with Worker units.
- Ability to repair armor with a Worker. All friendly units with damaged armor in adjacent hexes to the Worker will now gain the Armor Repair status and have +1 Armor restored at the start of their turn.
- Outposts will be created after defeating a settlement;
- Ability to destroy any anomaly with the Earthquake edict;
- Ability to construct a path to the dark area of the map;
- Elephants can now crush infantry and zombies with an ability.

Our artists and modelers and continuing to work on and improve assets in Revival: Recolonization. For example, there are already models for unique Peoples' districts in the game.

The Sacrificial Obelisk, a unique district, has been added with its own progression through the four epochs. Once this has been built, you will have the opportunity to sacrifice one of the residents in your city to obtain a large Prosperity bonus. And it looks quite creepy!

We've added another unique district, The Vault of Truth, also with its own progression through the epochs. Building it will increase Reputation, and a human sacrifice will grant you a large bonus in Science.
This update isn't just about what we've added to the game, but also what we will include in Revival: Revolonization. These are some of the upcoming work plans for the game:
- Refinement of shaders for new ruins' models;
- Effects of natural anomalies – guaranteed to see soaring rocks and other wonders;
- A model of the Foundry for all epochs;
- Models of remaining unique districts;
- Adding the Cryo-capsule model. Cryo-capsules were created to keep the emissaries safe from the All-Mind cataclysm raging in the galaxy. They are hidden in the Earth's crust to keep the emissaries as safe as possible.
- Finalization of game interfaces;
- Adding new animations for infantry.
Add Revival: Recolonization to your Wishlist and subscribe to our Discord and Twitter feeds.
Regards,
Revival: Recolonization Team