New animations, AI tweaks and other improvements!
Greetings!
We continue to work on getting the game ready for Early Access. Previously, we showed you a model of an Emissary's cryo-capsule, and now we've implemented its animation.

After the All-Mind rebelled against humanity and started a global catastrophe on Earth, the Emissaries took refuge in the planet's crust in special cryo-capsules. At the beginning of each game, these capsules are activated and rise to the surface. The various Emissaries then begin exploring the territory to find survivors, pass on their knowledge and shape humankind as they see fit.
Our team has also finished conceptualizing the new in-game interface, which will hopefully be prettier to look at and a bit easier to use ;) Next, we will begin to implement and test it. As promised last time, here is an image of the new design.

Work has also begun on fine-tuning the nuances of the All-Mind’s intolerance game mechanic. Previously, all player actions – building, launching edicts and attacking automatons – increased the All-Mind’s intolerance level. Once it reached a critical point, automatons began to move towards the player's region.
Now, the intolerance of the All-Mind will be divided into global and local. The global one will trigger edicts that affect the whole map, spreading in waves from the All-Mind’s Altar.

Each wave of the All-Mind will gradually alter the game conditions. For example, all free clans turn into zombies, the climate of the entire planet changes or all totem trees die.
Local intolerance will only influence a specific region. Its current level will be displayed above the heads of the automatons in that region.

When the local intolerance level reaches its peak, the automatons in the region begin attacking the player’s town and can even summon a drop pod raiding party. We told you about the automaton drop units in the last update, remember?
That's all the news from the development team for today. We can't wait for you to get your hands on the latest build of Revival: Recolonization!
Join our community on Discord, subscribe to the game's page – so you won't miss any announcements – and of course, add the game to your Wishlist.
Regards,
Revival: Recolonization team
We continue to work on getting the game ready for Early Access. Previously, we showed you a model of an Emissary's cryo-capsule, and now we've implemented its animation.

After the All-Mind rebelled against humanity and started a global catastrophe on Earth, the Emissaries took refuge in the planet's crust in special cryo-capsules. At the beginning of each game, these capsules are activated and rise to the surface. The various Emissaries then begin exploring the territory to find survivors, pass on their knowledge and shape humankind as they see fit.
Our team has also finished conceptualizing the new in-game interface, which will hopefully be prettier to look at and a bit easier to use ;) Next, we will begin to implement and test it. As promised last time, here is an image of the new design.

Work has also begun on fine-tuning the nuances of the All-Mind’s intolerance game mechanic. Previously, all player actions – building, launching edicts and attacking automatons – increased the All-Mind’s intolerance level. Once it reached a critical point, automatons began to move towards the player's region.
Now, the intolerance of the All-Mind will be divided into global and local. The global one will trigger edicts that affect the whole map, spreading in waves from the All-Mind’s Altar.

Each wave of the All-Mind will gradually alter the game conditions. For example, all free clans turn into zombies, the climate of the entire planet changes or all totem trees die.
Local intolerance will only influence a specific region. Its current level will be displayed above the heads of the automatons in that region.

When the local intolerance level reaches its peak, the automatons in the region begin attacking the player’s town and can even summon a drop pod raiding party. We told you about the automaton drop units in the last update, remember?
That's all the news from the development team for today. We can't wait for you to get your hands on the latest build of Revival: Recolonization!
Join our community on Discord, subscribe to the game's page – so you won't miss any announcements – and of course, add the game to your Wishlist.
Regards,
Revival: Recolonization team