Preparing for Early Access
Greetings!
The Revival: Recolonization team is back with exciting news. We'll be releasing the game into Early Access soon, so be sure to check the Steam forums, our Discord and social media so you don't miss the announcement date ;)
Recently, we were reminiscing about the development of the game and realized just how far Revival had come since inception. The previous games in the series were developed for mobile devices back in 2003. And now, 15 years later, we are getting closer to launching the PC version!
[previewyoutube][/previewyoutube]
We also compared older PC versions with the current one. When you spend every day polishing gameplay, graphics, and 3D models, you don't always notice how these changes add up.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
We are continuing to work on the remaining 3D models, which include an airport that you can use for launching air raids and a steam ship from the second era.
But most of our time is spent fixing bugs, optimizing the game and tweaking game mechanics. For example, players can now use climate edicts to temporarily change the hexes around totem trees. There's also the added ability to build mines in the regions of your vassals which previously was only possible after you’ve assimilated them.

In other words, we are doing our best to ensure that Revival: Recolonization can provide you with enough depth and replayability during Early Access. Add the game to your Wishlist and join our community on the Discord to chat about all things post-apocalyptic.
Regards,
Revival: Recolonization Team
The Revival: Recolonization team is back with exciting news. We'll be releasing the game into Early Access soon, so be sure to check the Steam forums, our Discord and social media so you don't miss the announcement date ;)
Recently, we were reminiscing about the development of the game and realized just how far Revival had come since inception. The previous games in the series were developed for mobile devices back in 2003. And now, 15 years later, we are getting closer to launching the PC version!
[previewyoutube][/previewyoutube]
We also compared older PC versions with the current one. When you spend every day polishing gameplay, graphics, and 3D models, you don't always notice how these changes add up.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
We are continuing to work on the remaining 3D models, which include an airport that you can use for launching air raids and a steam ship from the second era.
But most of our time is spent fixing bugs, optimizing the game and tweaking game mechanics. For example, players can now use climate edicts to temporarily change the hexes around totem trees. There's also the added ability to build mines in the regions of your vassals which previously was only possible after you’ve assimilated them.

In other words, we are doing our best to ensure that Revival: Recolonization can provide you with enough depth and replayability during Early Access. Add the game to your Wishlist and join our community on the Discord to chat about all things post-apocalyptic.
Regards,
Revival: Recolonization Team