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Revival: Recolonization News

Will you welcome our new robotic overlords?

Greetings!

The continued development of Revival: Recolonization is going according to plan. And, today, we'd like to remind you about the additional automaton types that our team has been working on. We’ve previously showcased their concept art, now it is time to show the 3D models in the game build.

Please welcome the Scorcher, the Overclocker, and the Bombardier automatons – or don't, as they might just turn out to be your mortal enemies.



The Scorcher is equipped with a laser and shield, while the Bombardier is fitted with a large laser in place of its head – creepy, right? But don't count out the Overclocker; it'll strike targets within three hexes with an EMP attack when destroyed.



The automatons used to lumber across the map, traversing mountains and valleys to reach their target, which let players quickly catch up to them. This was too easy. Now, the All-Mind's servants will also use drop pods for their transportation needs. Watch out, because they'll land right near your region’s borders.



The Shard of Singularity is the result of a singularity experiment – it's the pulsating fragment of another world. It serves a single purpose: to transport your forces from one part of the map to another. It's bound to give you a tactical advantage against the All-Mind and other factions.



There are also brand new factors for factions. A highly aggressive faction will be labeled as "We are militant people," and won't hesitate when attacking you. The more tolerant peoples will be marked as "We are peaceful people."

In addition to this, we've also:
  • Added new sciences: Community Medicine, Singular Technology, Expropriation, and Ancestral Favor.
  • Replaced the Energy Shield model.
  • Added a personal radar as equipment for infantry and an integrated radar for artillery and mobile troops.
  • Began work on updating the UI visuals.

The Early Access release is just around the corner. Be sure to add the game to your Steam Wishlist and join our community on Discord. See you soon!

Regards,
Revival: Recolonization Team

Want a more challenging game? We're working on it!

Greetings!

Thank you for all of your comments about Revival: Recolonization. We are using all the provided feedback to improve the game's mechanics, as well add some new visual touches.

The team is focused on fine-tuning the game's AI so that battles aren't easy or predictable. An example of such an improvement - enemy units will manage their health more effectively and avoid hexes with environmental hazards.



There will also be further improvements to the diplomacy and military treaties system. The relationships between factions will be more complicated, forcing you to find advantageous solutions to different problems.



We are also busy reworking the 3D models for combat obstacles, which can explode, block the path completely or cause damage to a unit passing by.



As you can see, the renewed obstacles better fit the game's post-apocalyptic setting :)



Improving the visual clarity of previously added models is a continuous process. Take a look at the updated town from the first epoch, for example.



In addition to the work listed above, the art team is busy fine-tuning the various weapon models in the hands of units so that each one has a more distinct look.

In addition, work is continuing on:
  • Bonuses and penalties for an army's combat potential that are tied to clan sciences and traits acquired by the player.
  • An in-game encyclopedia.
  • The remaining 3D models for various anomalies.
  • More animations and visual effects.

Add Revival: Recolonization to your Steam Wishlist and join us on Discord. The game's Early Access launch is just around the corner!

Regards,
Revival: Recolonization Team

Four days until the demo closes

Greetings!

There are 4 days left until the end of the Steam Next Fest digital event. That means you only have 4 more days to play. Hurry up and play now!

Send your feedback and join our Discord, where you can ask questions about the game.

Updated demo is out!

Greetings!

Revival: Recolonization is a part of Steam Next Fest. The event is a digital showcase where you can try out hundreds of demos, watch developer broadcasts, and talk to developers about their upcoming games.

From June 13 to 20, we're releasing the updated Revival: Recolonization demo. There are some new gameplay-impacting changes! Rebirth human civilization, defeat automatons and the All-Mind, and try out new combat strategies.



Play, stream, write reviews, and join our Discord to chat with other players and share your gaming experiences.


Regards,
Revival: Recolonization team

Unit Editor and Combat System

Greetings!

Welcome to part two of our beginner's guide for Revival: Recolonization – you can find the first part here. In this article, we're going to tell you more about combat and the Unit Editor so that you can plan the perfect tactical strategies.

Strategic Resources

In part one, we mentioned the strategic importance of resources in your clan's region. Let's dive into that a bit more.



When you become the leader of a clan, you'll be given three clan warriors. If there are quartz, copper, or lead deposits in the region, the warriors will start with decent weapons. Otherwise, they'll have wooden clubs, primitive bows with light arrows, or even a stone hammer – you won't be conquering the world with those.

Once you've established a city, you can create a combat unit according to your own blueprints. If you don't have any strategic resources, you can gain them by trading or clearing city ruins.



The Unit Editor allows you to arm any class of your forces to your liking. By mining quartz or lead, you can create weapons that surpass simple wooden clubs and shields. With the addition of copper and lead, you'll learn how to craft "Sharp Weapons" and "Hammers," which are the next weapons of the Bronze Age!

There are five types of strategic resources: economic, agrarian, scientific, industrial, and rare. The first four can be mined by using special buildings, like Mines and Foundries, or building on top of the resource. However, rare resources, namely diamonds, electronics, and mutagen, can only be gathered from battles with automatons.

The Unit Editor

The Unit Editor allows you to edit any of the available blueprints. For example, you can improve the weapons, armour, or shields of the warriors, while the archers can receive improved bows, crossbows, or change out the arrowheads.

You can also give warriors unusual abilities through controlled genetic mutation. For example, hypermetabolism will allow your unit to regenerate an extra health point per turn, and a combat unit with electrical discharge can electrocute enemies in response to an attack.



As your technology advances, your weapons will become even more devastating, but also more difficult to use. The more sophisticated weapons in Revival: Recolonization are designed to expand your tactical options on the battlefield, not just hit harder than the outdated ones. For example, the potential damage to the assault rifle is higher than the musket, but you have to learn how to use a rifle in combat!

That doesn't mean that newer is better. In the world of Revival: Recolonization, there is no weak or useless equipment – a levitating tank armed with a plasma gun and a force dome can fall under the frenzied onslaught of basic warriors with clubs. Clan traits and special items, such as the Luddites, Savages, or Berserker Charm, are specifically designed to allow all ages of weapons to shine on the battlefield.



Conquering the world of Revival: Recolonization isn't just about having the best weapons; it's about knowing how to protect your forces. Is your enemy using a flamethrower? Then padd your cloak with asbestos to protect yourself from the flames. Is an enemy using radiation or a zombie virus? Dress your infantry in protective rubberized suits.

Do you want a sharp shooter with uranium bullets and who can be cured with radiation? How about an invisible elephant equipped with a machine gun? Whatever crazy military plan you come up with, the Unit Editor will help you carry it out.

Improving your combat units

You don't need to create new warriors or wait for several turns before trying out your upgraded weapons. All you need to do is upgrade your existing troops. This takes less time and resources than creating new armies.



With this mechanic, the combat efficiency of your armies will increase through the right combination of weapon types and recruitment. By using weapon synergies, you will be able to defeat enemies that far outnumber you.

Landscape in battle

Every game of Revival: Recolonization that you play will be different as the climate, landscape, and anomalies change each time. It also means that the resources and available clans available during different stages will vary, greatly affecting your combat strategies and tactics.



Before the battle begins, you will be able to assess the territory and place your troops in the best positions. The locations on the map may be used as either cover, obstacles, or weapons. You can hide an archery squad in the forest while they attack old oil tankers to blow up and set fire to nearby squads. A hidden unit is impossible to target, but a skilled artilleryman will be able to hit enemy positions after scouting them, or by using a Portable Radar.

If the battle takes place in your climate, warriors and elephants regenerate Hit Points (HP). If the climate is close to home, it has no effect on the units, but a foreign and hostile climate deprives the units of HP and prevents effective advances.



Learn how to read a squad's Armour Points (AP) and Cover Points (CP). Tough armour is needed for units that will be in most direct contact with the enemy, while cover is required for marksmens and artillery.



Mobile units, like elephants or steam tanks, cannot use terrain to take cover or hide behind, but they will fell a forest creating a clearing for infantry to quickly attack.



Your melee warriors can use Control Zones to block enemy units and keep them from moving.

Edicts

If an Emissary or Shaman is involved in a battle, you will have the option to use tactical edicts. These can have a significant effect on the battle.



At the beginning of the game, learn about the different edicts to help remove obstacles. For example, an Earthquake will destroy mountains or shelters, and an Artificial Thunderstorm will help wash away radiation.



Delaying the advance of enemy troops, increasing the range of arrows and nukes, summoning zombies – all this turns every battle into a potential puzzle to be solved. When two warring Emissaries or Shamans meet on the battlefield, the ground burns under your feet! We hope you haven't forgotten to pad your cape with asbestos (just don't breathe it in).

There are billions of possible tactical solutions in the game, and they'll all be different, depending on your army composition, territory, learned edicts, and climate.

Follow the Revival: Recolonization page to make sure you don't miss out the next guide and news about the game.

Regards,
Revival: Recolonization team