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Revival: Recolonization News

Play new demo now!

Greetings!

You've been waiting for this for a long time, and here it is. New Revival: Recolonization demo!

Hurry up and download, play, enjoy, post your videos and screenshots, send feedback and tag us in your social networks.

Regards,
Revival: Recolonization team

How do you get started in Revival: Recolonization? Read on to find out!

Greetings!

We've made significant changes to the game mechanics, objects, Emissaries, and weapons in Revival: Recolonization. All of these improvements have changed the strategies that you can use in the game.

You'll soon be able to play an updated demo of Revival: Recolonization; today, we want to share a few tips and tricks that will help you conquer your foes.



At the beginning of that game, you'll need to choose a clan to lead. After that, you can build cities, form your army, and study sciences and edicts. Protecting and assimilating various clans will allow you to expand your territory, grow your army with hired warriors, and most importantly, form your own faction with social and cultural values.



Each of the clans in Revival: Recolonization will belong to one of five different Peoples, each predisposed to living in one of the climates of the planet: cold, cool, temperate, warm, and hot. The culture, politics, special weapons, buildings, and sciences of your culture will depend on the chosen People.



For example, the People of the savannah with the folk trait of Fire Worshippers will have sciences that are directly related to their culture of fire, brute force, and ruthless exploitation. While the People of the plains – descendants of the pampered metropolis dwellers of the past – will demonstrate their penchant for knowledge, history, and high standards of living and warfare.

In addition to the folk trait, each clan will have three traits that define their cultural and social composition. For example, there are Pacifists, Merchants, and Sailor Descendants. These properties will directly affect your relationship with your neighbors. The Lawmen will never tolorate the Thieves or Murders traits, while Farmers and Philosophers do not want to live next to Savages.



There are also penalties associated with each of the traits. People with the Fire Worshippers trait dream of dying in a fire – they will charge into battle and pour a flammable mixture of themselves, dying instantly in the flames. The Children of the Vault trait includes a debuff that makes the People weaker on the battlefield – they aren't as battle-hardened as their counterparts who live in harsher climates.



It's important to explore the region of your clan. You need to figure out the best location for building a city, where the hexes have an abundance of resources, and if there are any ruins. Afterall, you don't want to go to battle with your best weapons being sticks and stores. You can explore the region with a Recon Drone or your Emissary.



At the beginning of the game, you should focus on the climate in the region of your first city. It's best to avoid climates that are too far away from your faction's home climate – unless they have the Survivors trait - and any hexes that are electrified, or contaminated by radiation or poison. You can clear hexes with edicts, but it may take time to learn the right edict, and you will need enough energy to do so.



Climate will also greatly affect your military and economic strategy. Your home climate is much easier to fight in and will regenerate the health of warriors and elephants. Free clans will be grateful if you change their region's climate to that of their home, but we don't recommend making other climate-based changes.



Take a closer look at the clans in your neighborhood, especially the clans of your people. Apart from shared and incompatible traits, with your faction, each clan has two positive and two negative traits. Depending on your actions, these might affect their attitude towards your faction.



A clan may approve or disapprove of you bringing gifts, attacking them first, or killing mutants. Your behavior and actions within these worldviews will determine the clan's loyalty toward you.

Oaths are solemn promises that your faction can make to any clan to quickly establish relations. The Oaths must be honored, or you will pay a penalty and lose the loyalty of the tribe you made the promise to.



And don't forget to assimilate clans! Accumulating the right amount of Prosperity for a clan that treats you favorably will make you their vassal. After increasing their Loyalty to 50, you can assimilate them, which allows your faction to occupy the clan's region and inherit one of their traits.

If the assimilated clan belongs to the same People as your faction, you'll also increase the level of your faction's People trait, which will unlock new equipment or bonuses for your people.

If there aren't any clans around, you can also play against another faction leader of your people and defeat them to improve your folk trait by the number of levels that your opponent achieved.

In future posts, we will talk more about the unit editor, its capabilities, and combat tactics.

Follow the game page to make sure you don't miss future updates, and join our Discord server, where you can discuss game ideas and strategies.

Regards,
Revival: Recolonization team

Teleportation and cryo-capsules? Just another day in Revival: Recolonization

Greetings!

The work on Revival: Recolonization is in full swing! We have added a wide range of new world-transforming assets to the current version of the game:


We're working hard to add new features to the anomalies. Each anomaly will grant you a bonus, depending on where it is located in proximity to your city. However, some anomalies can negatively alter the hexes next to them. You will have to think about the layout of your buildings and choose the most advantageous option.



This screenshot shows the Shard of Singularity anomaly. It allows you to teleport around the map.

In the last update, we promised to show the Cryo-capsule model in which the emissaries escaped from the cataclysm that shook the Earth. Well, it's ready!



The team is also improving the game's interface. It will be more convenient, easier to use, and significantly optimize the gameplay.

We've prepared something interesting for the next post! We will tell you about the unusual strategies in Revival: Recolonization, so you can dominate when you start playing. Follow the game on Steam, social media, and Discord to make sure you don't miss any updates.


Regards,
Revival: Recolonization team

New Models, Lots of Small Things, and Plans

Greetings!

After a little break, we're back! Did you miss us? We hope so because we've got a lot of updates for you.

First, we have improved the military AI. The AI will now prioritize studying the edicts and quickly adapt to your fighting style while selecting the best equipment to deal with your forces. Your fight for the world of Revival: Recolonization is not going to be an easy one.

In addition to this, we have also fixed a large number of bugs that occured during combat and improved various animations and effects. Now, shells will no longer explode inside of guns. The sciences of different Peoples have been redistributed per epoch. And we took some time to introduce basic animation chains for vehicles in combat.



The movement of ships has also been changed. Now, the range of navigation depends on the level of the port, and the number of units depends on the capability of the port. The higher the port, the more watercraft you'll have at your disposal.

We are also working on adding the missing icons for infantry and mobile artillery weapons.

Some of the new features and improvements we've added to the game:
  • The previously-used term "Tribe" is now "People";
  • Shaman models for different Peoples;
  • Influence of loyalty on city resources;
  • Ability to extinguish fires with Worker units.
  • Ability to repair armor with a Worker. All friendly units with damaged armor in adjacent hexes to the Worker will now gain the Armor Repair status and have +1 Armor restored at the start of their turn.
  • Outposts will be created after defeating a settlement;
  • Ability to destroy any anomaly with the Earthquake edict;
  • Ability to construct a path to the dark area of the map;
  • Elephants can now crush infantry and zombies with an ability.


Our artists and modelers and continuing to work on and improve assets in Revival: Recolonization. For example, there are already models for unique Peoples' districts in the game.



The Sacrificial Obelisk, a unique district, has been added with its own progression through the four epochs. Once this has been built, you will have the opportunity to sacrifice one of the residents in your city to obtain a large Prosperity bonus. And it looks quite creepy!



We've added another unique district, The Vault of Truth, also with its own progression through the epochs. Building it will increase Reputation, and a human sacrifice will grant you a large bonus in Science.

This update isn't just about what we've added to the game, but also what we will include in Revival: Revolonization. These are some of the upcoming work plans for the game:
  • Refinement of shaders for new ruins' models;
  • Effects of natural anomalies – guaranteed to see soaring rocks and other wonders;
  • A model of the Foundry for all epochs;
  • Models of remaining unique districts;
  • Adding the Cryo-capsule model. Cryo-capsules were created to keep the emissaries safe from the All-Mind cataclysm raging in the galaxy. They are hidden in the Earth's crust to keep the emissaries as safe as possible.
  • Finalization of game interfaces;
  • Adding new animations for infantry.

Add Revival: Recolonization to your Wishlist and subscribe to our Discord and Twitter feeds.

Regards,
Revival: Recolonization Team

Take a look at the ruins of famous cities

Greetings, associate!

What will happen to the wealth of human culture and knowledge when the apocalypse finally comes? Will any of the survivors remember the historical significance of the monuments, or will our history into oblivion?

Some of the ruins in Revival: Recolonization – buildings that survived the fall of man and the rise of the All-Mind – still stand. Where there were once cities filled with millions of people who lived their lives, now they are replaced by empty plains or an endless shroud of snow.

Keep scrolling to see some of the new (or old) buildings we have added to Revival: Recolonization and how they affect gameplay.




Do you recognize the building in the screenshot? It is the Forbidden City – the largest and most famous palace complex in the world, located in Beijing, China.



Big Ben, once surrounded by the noisy hustling and bustling of London, smiling tourists from around the world, and cars honking as they try to navigate the narrow streets. Now, there is nothing left of the once largest city in England, and Big Ben stands surrounded by the decaying of concrete and metal carnage – faint reminders of a world that once was.



The Brandenburg Gate was one of the greatest pieces of architecture in Berlin, Germany. It stood as both a symbol for oppression and against it. And now, it stands as nothing more than a shadow of the old world.

Each building will supply your city with a bonus of the basic resources – food, production, money, contentment, energy – that it requires. To obtain these additional resources, you will need to colonize the hex that the building is on, and make sure that it is located within your city limits.

In Revival: Recolonization, you don't just build cities. In fact, you will wage wars to expand your territory, protect your settlers, and brokerage treaties with other nations. Together with the Emissaries, you can create a new world with new history, culture, and values on which to create a new Humanity.

Add Revival: Recolonization to your Steam Wishlist today. A desolate world awaits a leader who will renew it and breathe life into humanity once more!

Regards,
Revival: Recolonization team