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Revival: Recolonization News

New Models, Lots of Small Things, and Plans

Greetings!

After a little break, we're back! Did you miss us? We hope so because we've got a lot of updates for you.

First, we have improved the military AI. The AI will now prioritize studying the edicts and quickly adapt to your fighting style while selecting the best equipment to deal with your forces. Your fight for the world of Revival: Recolonization is not going to be an easy one.

In addition to this, we have also fixed a large number of bugs that occured during combat and improved various animations and effects. Now, shells will no longer explode inside of guns. The sciences of different Peoples have been redistributed per epoch. And we took some time to introduce basic animation chains for vehicles in combat.



The movement of ships has also been changed. Now, the range of navigation depends on the level of the port, and the number of units depends on the capability of the port. The higher the port, the more watercraft you'll have at your disposal.

We are also working on adding the missing icons for infantry and mobile artillery weapons.

Some of the new features and improvements we've added to the game:
  • The previously-used term "Tribe" is now "People";
  • Shaman models for different Peoples;
  • Influence of loyalty on city resources;
  • Ability to extinguish fires with Worker units.
  • Ability to repair armor with a Worker. All friendly units with damaged armor in adjacent hexes to the Worker will now gain the Armor Repair status and have +1 Armor restored at the start of their turn.
  • Outposts will be created after defeating a settlement;
  • Ability to destroy any anomaly with the Earthquake edict;
  • Ability to construct a path to the dark area of the map;
  • Elephants can now crush infantry and zombies with an ability.


Our artists and modelers and continuing to work on and improve assets in Revival: Recolonization. For example, there are already models for unique Peoples' districts in the game.



The Sacrificial Obelisk, a unique district, has been added with its own progression through the four epochs. Once this has been built, you will have the opportunity to sacrifice one of the residents in your city to obtain a large Prosperity bonus. And it looks quite creepy!



We've added another unique district, The Vault of Truth, also with its own progression through the epochs. Building it will increase Reputation, and a human sacrifice will grant you a large bonus in Science.

This update isn't just about what we've added to the game, but also what we will include in Revival: Revolonization. These are some of the upcoming work plans for the game:
  • Refinement of shaders for new ruins' models;
  • Effects of natural anomalies – guaranteed to see soaring rocks and other wonders;
  • A model of the Foundry for all epochs;
  • Models of remaining unique districts;
  • Adding the Cryo-capsule model. Cryo-capsules were created to keep the emissaries safe from the All-Mind cataclysm raging in the galaxy. They are hidden in the Earth's crust to keep the emissaries as safe as possible.
  • Finalization of game interfaces;
  • Adding new animations for infantry.

Add Revival: Recolonization to your Wishlist and subscribe to our Discord and Twitter feeds.

Regards,
Revival: Recolonization Team

Take a look at the ruins of famous cities

Greetings, associate!

What will happen to the wealth of human culture and knowledge when the apocalypse finally comes? Will any of the survivors remember the historical significance of the monuments, or will our history into oblivion?

Some of the ruins in Revival: Recolonization – buildings that survived the fall of man and the rise of the All-Mind – still stand. Where there were once cities filled with millions of people who lived their lives, now they are replaced by empty plains or an endless shroud of snow.

Keep scrolling to see some of the new (or old) buildings we have added to Revival: Recolonization and how they affect gameplay.




Do you recognize the building in the screenshot? It is the Forbidden City – the largest and most famous palace complex in the world, located in Beijing, China.



Big Ben, once surrounded by the noisy hustling and bustling of London, smiling tourists from around the world, and cars honking as they try to navigate the narrow streets. Now, there is nothing left of the once largest city in England, and Big Ben stands surrounded by the decaying of concrete and metal carnage – faint reminders of a world that once was.



The Brandenburg Gate was one of the greatest pieces of architecture in Berlin, Germany. It stood as both a symbol for oppression and against it. And now, it stands as nothing more than a shadow of the old world.

Each building will supply your city with a bonus of the basic resources – food, production, money, contentment, energy – that it requires. To obtain these additional resources, you will need to colonize the hex that the building is on, and make sure that it is located within your city limits.

In Revival: Recolonization, you don't just build cities. In fact, you will wage wars to expand your territory, protect your settlers, and brokerage treaties with other nations. Together with the Emissaries, you can create a new world with new history, culture, and values on which to create a new Humanity.

Add Revival: Recolonization to your Steam Wishlist today. A desolate world awaits a leader who will renew it and breathe life into humanity once more!

Regards,
Revival: Recolonization team

Get to know the tribes of Revival: Recolonization

Greetings, associate!

Previously, we showed off the concepts for the tribal settlements, and today, we present the final 3D models!

The appearance of each settlement depends on which climate they live in. We were inspired by the architecture of different houses from various locations around the world.



The Cultists of Eternal Ice are fearless warriors that live in the cold climate. The design of their settlement is inspired by the dwellings of northern peoples – chums, yardangs, and half-terraced huts covered with skins.



The cool climate is home to fanatical Heresy Hunters, who are proud of their fortitude and thirst for justice. Their settlement consists of squat wooden huts and the remains of ancient ships.



The inhabitants of the temperate climate – the Children of the Vault – are descendants of civilized townspeople who survived the apocalypse in an underground bunker. They are not well-equipped for warfare and are more interested in the rebirth of civilization. Their dwellings are freestanding huts and common sheds, reminiscent of the shabono, the traditional construction of the Yanomami Indians of northern Brazil.



The Heavenly Fire Custodians found refuge in the warm climate. To them, the cataclysm was a cleansing fire from heaven. They are masters of guerilla warfare. The design of their settlements are inspired by wigwams and other traditional American Indian structures.



The Ash Commissaries inhabit the hot climate - a desolate landscape - and are outstanding merchants and diplomats. They have faith in a united Earth and strive to eliminate conflict between tribes. Their buildings resemble the tents and canopies of the peoples of the Sahara region. In the harsh conditions of nomadic life, they offer shelter from the boiling sun and withstand the onslaught of wind and sand.

Do you want to learn more about the development of Revival: Recolonization and what inspired it? Add the game to your Steam Wishlist and stay tuned.

Regards,
Revival: Recolonization Team

Look at these poetic ruins!

Greetings, associate!

We're still hard at work on Revival: Recolonization, constantly improving the visual effects in the game. This year, we have so many amazing updates for you! Here's a quick one.

Post-apocalypse landscapes don't just feature endless wastelands, anomalies and out-of-control automatons, but a slew of ruined buildings – a symbol of the former greatness of the civilization. These structures are covered in vegetation as nature slowly reclaims them.



We have added ruined freeways to the map. Once they were covered in streams of cars, but now they're nothing but windswept piles of concrete and steel.



There are many new buildings in Revival: Recolonization – it's a diverse architectural world. Who knows what you'll find?

Add Revival: Recolonization to your Steam Wishlist, and stay tuned! In future posts, we'll tell you about the other new buildings.

Regards,
Revival: Recolonization team

Revival team wish you a Merry Christmas

Greetings!

Despite the constant threat of human annihilation from the Automatons and the All-Mind, the spirit of the holidays is in the air. The Revival: Recolonization team wishes you a Merry Christmas and a Happy New Year!

Have fun, relax, and spend the time recharging your batteries for the journey to rebuild humanity.



Take a look at Revival: Recolonization publisher's page on Steam and check out some of our other games. You might find your next favorite title! We have Christmas-themed demos available for Catizens and Anvil Saga, both of which are ready to download and play – you can find them here.


Regards,
Revival: Recolonization team