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Space Battle release date on Nintendo!

[h3]Hello hello pilots! [/h3]
Finally the surprise is out. Space Battle will be released on Nintendo Switch on April 1st, 2025. That's why the last updates were in forced steps and without big changes to avoid friction. I'll leave the link to various eShop locations but it should be available everywhere by now.

Obviously after the release of Nintendo Switch 2 I hope we won't have problems adapting to more firepower.

Note the date and I hope you can enjoy it on the first portable!

ES Space Battle - Nintendo Spain

UK Space Battle - Nintendo UK

US Space Battle - Nintendo US

[previewyoutube][/previewyoutube]

Patch 1.4

[h3]Hello again pilots![/h3]

I'm really happy with the state of the game at the end of the year. The evolution of the game has been remarkable and everything was easy, just filling in the gaps that I planned one day.

I wanted to prepare changes that affect the gameplay to finally make it a complicated experience. In the end the Invasion system is the final transition of an idea that has been evolving for a long time.

The invasion system will add the final difficulty needed to take action in the short term or you will be defeated in a very short time.

With the invasion mode I begin to bring Space Battle full circle, all these updates have been closing chapters of handwritten features one day and there are few left.

I hope you enjoy another great update and start this year with a bang!

[h3]Patch Notes[/h3]
* INVASION system.
* Dragon turrets with new sprites ready.
* Traditional Chinese.
* Incremental tiers per kill system applied to turrets, the more times you destroy it, the stronger it gets.
* Station can be repaired in blocks of 100 and not all at once.
* Enemy ships are more efficient.
* Added tier 3 stations.
* Modified time values to 120 and 30 again (very slow gameplay).


[h3]Bug-fixes[/h3]
* FIX: Problem when exiting with boss enemy bars.
* FIX: Station life buy button can now be pressed multiple times.
* FIX: Fixed UI bug with life and shield values.
* FIX: Some sounds were not heard correctly.
* FIX: Improved enemy detection system (before it didn't detect shots).

Patch 1.3.1

Hello pilots!

A little update for the Steam Autumn sales this time! I'm still working on an interesting update but wanted to do something for the sales.

[h3]Patch Notes[/h3]
* Update to Unity 6 LTS.
* New space background (Shader).
* New system to locate the main station.
* New particle system for stars.
* Internal battles for minerals (Stalkers Zones).
* Uranium back to the map (Sector 101).
* Modify the color minerals in the minimap.

[h3]Bug-fixes[/h3]
* Fixes related to the controllers.
* Fixes for not showing the station UI when changing game mode.

Patch 1.3

Hello pilots!

Another new update. Although I haven't been able to add a lot of things.... I'll make a pretty important announcement soon, for now I can only say that I'm working on a side mission.

The main thing is that you can now upgrade your ship from the main station. It still needs some balancing... And I'm probably going to modify its location, but it's fun to see how it works.

Several problems with the controllers have been solved. I keep improving the enemy AI although it is still a bit slow. I have added a new sector with more elements and a new smuggler.

[h3]Patch Notes[/h3]
* Progression for the player: purchase of upgrades in main station.
* AI Brain to improve the intelligence of the ships.
* Sector 39 introduced and NECO the collector.
* Localization for several levels.
* Portals have the name of the sector you travel to.
* New turrets (Dual and Guided Cannons).
* Life main station in HUD.

[h3]Bug-fixes[/h3]
* Loss of all the credits in the beacons.
* Minor bug fixes on controllers.

Mars Clicker - In the oven!

Greetings!

It's time to start new adventures and start new projects. For some time now I've been working on Mars Clicker, a new game similar to Cookies Clicker but in space.
For now there are many details to finish but little by little I will be uploading to social networks and Steam the updates of the development. For now we have the page ready to make wishlist!

https://store.steampowered.com/app/3272970/Mars_Clicker/

The game has a target date of late 2025, a long way to go, but there are still updates for Space Battle planned and a few more surprises on the way.

The latest update including driver portability is just the beginning!

https://store.steampowered.com/news/app/1309140/view/4540282858486642447?l=english