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Release 40 - Patch 3

[p]Important security patch related to the game engine that Line War is built with, called Unity. Read more over at Unity for details.[/p]

Support Line War's future

[p]Line War just hit 1000 reviews! [/p][p][/p][p]We’ve updated the roadmap and opened a new page on Line War's official website where you can learn how to help secure the game’s continued development :[/p][p][/p][p]πŸ‘‰ Support the Game[/p][p][/p][p]Your support means everything β€” thank you for standing with Line War.[/p]

Release 40 - Patch 2

New Website Integration 🌐

The features from TimBaler's site and the wiki are now unified at a much improved www.linewar.com!

See the RELEASE NOTES section for more details.

Release 40 - Patch 1

Fixes for the following issues

  • Placing a train station causing major disruption in game economy and production
  • Wrong 3D models displayed for many combinations of Chameleon Facade / Durability Protocol techs in various terrain

Release 40 - Locomotive

Commanders,

We're excited to announce that Release 40 is now live!

This has been the hardest development cycle in Line War's history. What we initially thought would take about one month ended up stretching to over four months. Building this new system turned out to be much more complex than we first imagined β€” but we stayed with it, and today, we're proud to finally put it in your hands:

[previewyoutube][/previewyoutube]
Release 40 brings a major new layer of strategic depth to Line War:

  • Railroads: Draw rail foundations much like you draw your Path commands. They can span the entire world and make up vital supply and movement corridors.
  • Targetable Railroad Segments: Railroads themselves are now strategic assets β€” and liabilities β€” that can be attacked and destroyed.
  • Bridges: Span rivers and waterways with critical rail infrastructure.
  • Train Stations and Trainyards: Establish hubs to launch and coordinate train movements.
  • The Siege Train: A heavy railgun platform capable of demolishing fortified defenses.
  • The Transport Train: Moves units across the map rapidly along your rail network. Itineraries are calculated automatically to find the best route between stations, minimizing micromanagement and letting you focus on the bigger picture.


This update touches almost every aspect of the game β€” mobility, logistics, territorial control, and new vulnerabilities for players to exploit (or defend against). We're looking forward to seeing how these new tools reshape strategies on the battlefield.

Thanks again to everyone for your patience and support during this long development sprint.
Enjoy Locomotive β€” and we'll see you on the rails!