What's Next in 2025? [UPDATED]
[h2]Line War – Now 75% Off![/h2]
The price of Line War was raised to $24.99 on February 1, 2025, marking another milestone in the game's ongoing evolution. But right now, you can grab it at a whopping 75% Daily Deal discount—our biggest sale yet!
Since its launch in 2022, Line War has grown tremendously. Over the past 2½ years, we've introduced major features like Single Player, Teams and FFA modes, Aircraft Carriers, major graphics updates, and, most recently, Technologies. At Studio Centurion, we've reinvested 100% of our revenue into development, ensuring that Line War keeps expanding.
Our commitment remains the same: as the game grows, so does its value. But for a limited time, you can secure Line War at an unbeatable price. Don’t miss out!
[h2]Upcoming Release 40 - Locomotive[/h2]
We're still hard at work on the railroad system coming in the next release. Basantos has 20+ years working as a Programmer but has never to this date experienced a greater gap between initial estimates of complexity and time-to-delivery, visavi actual circumstances.
Unlike other units in Line War, trains have shown to be a different kind of animal altogether! Here's an excerpt of the challenges involved in building the railroad & train system:
The good news? Line War will be one of very very few RTS:es to boast railroad & train features like the ones described above. When Release 40 lands, you’ll be able to build a streatch of rail, have the Transport Train carry up to 24 unit-spaces worth of cargo rapidly from point A -> B, deploy the Siege Train, and bombard your enemies from miles away—just be prepared to defend your tracks or risk losing your logistical lifeline!
[previewyoutube][/previewyoutube]
[h2]Future Features[/h2]
The future of Line War and our ability to develop the game is hinged on players enjoying and ultimately buying the game. Through many and long moments of uncertainty we've managed to deliver big features such as single player, teams, and technologies which for a game of this magnitude takes several thousands of hours. Line War has been breaking the trend of many multiplayer RTS games that tend to fade in popularity and with each new feature. By adding features, with influencer marketing efforts, and thanks to our amazing community of Line War enthusiasts, we are excited that Line War is slowly but steadily increasing in popularity.
Here is a sneak peek at what our plans are for 2025:
The pace of development is dependant on continued support in form of actual playtime and copies sold.
We'd like to extend a big thank you to everyone who has purchased Line War and who's playing the game. We are really excited to see what's in store for 2025!
The price of Line War was raised to $24.99 on February 1, 2025, marking another milestone in the game's ongoing evolution. But right now, you can grab it at a whopping 75% Daily Deal discount—our biggest sale yet!
Since its launch in 2022, Line War has grown tremendously. Over the past 2½ years, we've introduced major features like Single Player, Teams and FFA modes, Aircraft Carriers, major graphics updates, and, most recently, Technologies. At Studio Centurion, we've reinvested 100% of our revenue into development, ensuring that Line War keeps expanding.
Our commitment remains the same: as the game grows, so does its value. But for a limited time, you can secure Line War at an unbeatable price. Don’t miss out!
[h2]Upcoming Release 40 - Locomotive[/h2]
We're still hard at work on the railroad system coming in the next release. Basantos has 20+ years working as a Programmer but has never to this date experienced a greater gap between initial estimates of complexity and time-to-delivery, visavi actual circumstances.
Unlike other units in Line War, trains have shown to be a different kind of animal altogether! Here's an excerpt of the challenges involved in building the railroad & train system:
- Trains — They can’t move freely, must stop at exact locations and require special handling when colliding with other entities. The Transport Train must function as a multi-body entity.
- Railroad drawing & modification – Users must be able to draw smooth, good-looking railroads without effort, as well as re-drawing those railroads by reversing, truncating, extending - at both ends!
- Destructible segments & bridges – Railroads must be divided into targetable yet visually seamless segments, having their own constructing -> completed -> damaged -> destroyed -> rebuilt lifecycle. Let's not talk about bridges...
- Logistics & itinerary planning – Transport train is controlled - you guessed it - indirectly, Line War-style, by simply setting inbound station preferences, much like the airbase profiles. Solving this is similar in complexity to the well recognized problems of real-world vehicle routing and knapsack packing.
- Trainyard & Train Station – New structures must comply with a set of requirements common to all structures.
- Direct train operation – For reasons not discussed here, trains (especially the Siege Train) also need direct control in certain situations.
- Siege train bombardment & targeting – The railroad gun introduces Line War’s longest-range artillery with devastating splash damage, requiring careful balancing and new targeting mechanics.
- Bridges – Anchor points, detecting terrain intersections, divided into even length segments, interaction with sea units etc.
The good news? Line War will be one of very very few RTS:es to boast railroad & train features like the ones described above. When Release 40 lands, you’ll be able to build a streatch of rail, have the Transport Train carry up to 24 unit-spaces worth of cargo rapidly from point A -> B, deploy the Siege Train, and bombard your enemies from miles away—just be prepared to defend your tracks or risk losing your logistical lifeline!
[previewyoutube][/previewyoutube]
[h2]Future Features[/h2]
The future of Line War and our ability to develop the game is hinged on players enjoying and ultimately buying the game. Through many and long moments of uncertainty we've managed to deliver big features such as single player, teams, and technologies which for a game of this magnitude takes several thousands of hours. Line War has been breaking the trend of many multiplayer RTS games that tend to fade in popularity and with each new feature. By adding features, with influencer marketing efforts, and thanks to our amazing community of Line War enthusiasts, we are excited that Line War is slowly but steadily increasing in popularity.
Here is a sneak peek at what our plans are for 2025:
- Interactive Tutorials & Mini Campaigns
- Improved Usability & 2nd-Gen Command System
- Map Editor
- Campaign Editor
- Better AI & Basic AI Scripting/Control
- WW2 Skins
- Advanced Economy (see earlier news post)
The pace of development is dependant on continued support in form of actual playtime and copies sold.
We'd like to extend a big thank you to everyone who has purchased Line War and who's playing the game. We are really excited to see what's in store for 2025!