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Final Day for Launch Discount

Here is a reminder to everyone that the 25% launch discount ends 12 May 09:00 AM PDT, 18:00 CEST, 16:00 GMT so you may want to consider grabbing it while it's still on offer.

The release week has been very exciting! Thanks to everyone who has purchased and played the game so far, and we are very pleased with the overall "Very Positive" reviews it has received from players that recognize what our goals and ambitions are with Line War. We welcome the feedback and we look forward to continuing development and updating the game.

As a small 2-person indie-development team, and especially as we have set out to create a multiplayer game, we are very thrilled about the launch and reception of Line War.

At the time of writing this post, in less than a week since Line War was released, nearly 14000 matches have already been played.

Please take this into account if you are undecided on whether or not to buy Line War yet:

Looking for a Single Player Game?
Line War is, at the moment, a multiplayer-only game! If you are looking for a single-player game, there are other alternatives out there. Consider wish-listing Line War for now and hold off with any purchase to when it is added. We hear the feedback loud and clear, and when we have the capability, we plan to add single-player content.

Worried about potentially shrinking number of players?
Matchmaking is the main concern for any multiplayer game, and diminishing player number is a concern for many who have decided not to buy. Line War benefits from only needing 1 more player in the matchmaking queue anywhere in the world for a match to be made. We have players in New Zealand playing against Europeans without any noticeable lag. We try to tune the matchmaking so that players of equal skills match for more enjoyable games. If the player count was to reduce, we can speed up the player search for quicker matchups. Currently, players queue for on average less than 45 seconds to get a very close skilled matchup, and matches generally last for around 30 minutes on average.

We are still prioritizing implementing our remaining features for multiplayer (such as team modes, technologies, infrastructure, etc.) and those updates will be free for existing players. If the player count was to significantly drop, we would prioritize implementing single-player content sooner rather than later so those that have already bought the game can still play Line War - and the already existing core community will likely look for matches.

We have a public roadmap, but as we learn more post-launch we may need to change priorities and update the order of things.