LINE WAR - Steam Next Fest in Numbers
A couple of weeks ago, we released the free LINE WAR demo and participated in Steam Next Fest. It was a very exciting week as we saw thousands of new players coming to play the game that we, as two independent developers, have spent nearly three years developing.
During the Steam Next Fest week, our demo was downloaded 9151 times. We had an average of 1042 daily users, with a peak of 1577 players in one day.

LINE WAR is at this point a multiplayer-only game (unless, of course, you count the Sandbox as a single-player experience), so we have different numbers to analyze in addition to the number of players who are simply just running the game or idling in the start menu.
2711 players successfully played a match against another player and there were a total of 5371 multiplayer matches during the Next Fest Week alone. To put this into perspective, we have had a closed alpha tester community, including us developers, that had played 1400 matches prior to the Steam Next Fest week. So in one week, 4 times the amount of matches recorded over a year was played during this week.
A design goal of Line War has been to keep matches around the 30-minute mark on average. We want LINE WAR to become an e-sport friendly competitive strategy game, and even though there are rare cases of matches lasting over an hour, we hit an average of 26 minutes per match on average. A very promising number!
[h2]Some more numbers for the nerdy[/h2]
2.2 million LINE WAR units were produced during the Steam Next Fest period, and 1.4 million of those were destroyed in action. LINE WAR maps have between 150-300 territories and no less than 432000 territories were conquered. We can't wait to start logging the nitty-gritty details not only to get the analytical capability for game balancing but also for number lovers who like to top the leader board charts in niche categories such as becoming the player with the world's highest number of rockets shot down by infantry which, by the way, is possible but extremely difficult ːsteamhappyː
[h2]The free demo is still available - hurry up![/h2]
We have kept the demo live and available even after Steam Next Fest, leading up to the release. More than 14800 matches have been played, Two people have played over 200 matches, 16 people have played over 100 matches, and 1250+ people have played 5 or more matches. A total of 6.3 million units have been produced of which 4 million were destroyed. Just in case anyone was wondering =)
After the Steam Next Fest, and following up until today, we have made good use of the match data and implemented a new skill-based matchmaking system. LINE WAR is best enjoyed when playing against an evenly skilled opponent and we use this data to pair players of equal skills together. A nice bonus is the leader board for those who are interested in trying to reach the top of that!

[h2]What to do next?[/h2]
If you have played the LINE WAR demo - please consider helping us by providing feedback using this basic form. We will give 5 random feedback providers a free Steam Key when the game is released.
LINE WAR Demo Feedback Form - it'll only take 5-10 minutes to complete.
Join our LINE WAR Discord Server - players are talking about the game, discussing strategies, and hanging out. We usually stream matches there too.
Thanks for reading, and if you haven't already, consider adding LINE WAR to your Steam Wishlist :)
During the Steam Next Fest week, our demo was downloaded 9151 times. We had an average of 1042 daily users, with a peak of 1577 players in one day.

LINE WAR is at this point a multiplayer-only game (unless, of course, you count the Sandbox as a single-player experience), so we have different numbers to analyze in addition to the number of players who are simply just running the game or idling in the start menu.
2711 players successfully played a match against another player and there were a total of 5371 multiplayer matches during the Next Fest Week alone. To put this into perspective, we have had a closed alpha tester community, including us developers, that had played 1400 matches prior to the Steam Next Fest week. So in one week, 4 times the amount of matches recorded over a year was played during this week.
A design goal of Line War has been to keep matches around the 30-minute mark on average. We want LINE WAR to become an e-sport friendly competitive strategy game, and even though there are rare cases of matches lasting over an hour, we hit an average of 26 minutes per match on average. A very promising number!
[h2]Some more numbers for the nerdy[/h2]
2.2 million LINE WAR units were produced during the Steam Next Fest period, and 1.4 million of those were destroyed in action. LINE WAR maps have between 150-300 territories and no less than 432000 territories were conquered. We can't wait to start logging the nitty-gritty details not only to get the analytical capability for game balancing but also for number lovers who like to top the leader board charts in niche categories such as becoming the player with the world's highest number of rockets shot down by infantry which, by the way, is possible but extremely difficult ːsteamhappyː
[h2]The free demo is still available - hurry up![/h2]
We have kept the demo live and available even after Steam Next Fest, leading up to the release. More than 14800 matches have been played, Two people have played over 200 matches, 16 people have played over 100 matches, and 1250+ people have played 5 or more matches. A total of 6.3 million units have been produced of which 4 million were destroyed. Just in case anyone was wondering =)
After the Steam Next Fest, and following up until today, we have made good use of the match data and implemented a new skill-based matchmaking system. LINE WAR is best enjoyed when playing against an evenly skilled opponent and we use this data to pair players of equal skills together. A nice bonus is the leader board for those who are interested in trying to reach the top of that!

[h2]What to do next?[/h2]
If you have played the LINE WAR demo - please consider helping us by providing feedback using this basic form. We will give 5 random feedback providers a free Steam Key when the game is released.
LINE WAR Demo Feedback Form - it'll only take 5-10 minutes to complete.
Join our LINE WAR Discord Server - players are talking about the game, discussing strategies, and hanging out. We usually stream matches there too.
Thanks for reading, and if you haven't already, consider adding LINE WAR to your Steam Wishlist :)