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Release 34 - Patch 7

Increase Striker AS damage reliance on cannon. This will take away the edge of the lethal first-strike Maverick attack against AA and more energy will be required to release the full payload (which stays the same). Non-AA surface units will be given more opportunities to return fire.
  • Striker AS missile 20 ⇒ 17 (- 12 payload)
  • Striker AS cannon 10 ⇒ 12 (+ 12 payload)

Interceptor AA role more clear. Interceptor is slightly more versatile.
  • Interceptor AA missile 15 ⇒ 18 (+ 12 payload)
  • Interceptor AS cannon 8 ⇒ 9 (+ 6 payload)

Reduces the Artillery blob reaction time to counter attacks.
  • Artillery deployment duration nerf 3.0 ⇒ 3.3

The completed entrenchment becomes almost an "investment" in defense. More flexible defense now that you can afford to abandon entrenchments, do battle in some other place and then return, without them getting lost in the meantime.
  • Entrench cooldown 60 ⇒ 120

Submarines get a lethal first strike but can not (under normal circumstances) stay and do regular battle afterwards. When and why you should reveal the very presence of your Submarines becomes a hard strategic choice.
  • Torpedo damage 15 ⇒ 25
  • Torpedo cooldown 3 ⇒ 6
  • Speed 0.70 ⇒ 0.65

The Destroyer should be a fast and capable attack ship. In combination with 5) - will no longer have much to fear from Submarines in head-to-head combat.
  • Grenade damage 3.0 ⇒ 3.5
  • Depth charge damage 10 ⇒ 11

Army backbone Infantry gets a very minor speed increase. Especially important vs Artillery.
  • Speed 0.36 ⇒ 0.37