1. Bears In Space
  2. News

Bears In Space News

Bears In Space Hotfix 3

- Rewrote Flower Bomb logic to be frame rate independent
- Reanimated Heckraiser’s hurt animation
- Level End screen kill count now shows kills properly
- Moved spawn points in CL1 bear fight
- Fixed Upgrade Guns cheat giving Carp Unlimited ammo
- Removed slight delay on latching with Magnaswing

Bears In Space Update 2 Hotfix 2

Bears In Space Update 2 Hotfix 2

Levels

Outskirts - Can now skip Vic’s disclaimer when he’s selling the player the Gatling Laser
Trainstation - Smoothed out jump pad paths
Trainstation - Can now skip the Ferrybot’s final dialogue
Trainstation - Can now skip the Morbot’s dialogue
Carnival - Can now skip the conversation at the start of the level
Carnival - Changed the timing of the Heckraiser dialogue
Carnival - Slightly increased Heckraiser’s mouth collision box

Weapons

Fixed weapon sway animation on Scatterlaser, Gatling Laser, Lightning Gun & Pyrite Gun
Fixed Carp Gun ammo issue

Enemies

Modified Blink Bot’s VFX

Bears in Space | Patch #2

PATCH #2


We're back with an update! The main ones in this are that we added support for DLSS and made some tweaks to weapon upgrading. Read below for the full details:

[h3]Gameplay[/h3]
  • Ghost Bots in the Carnival level can no longer attack after death


[h3]Levels[/h3]
  • Carnival - Fixed an issue where the player could become stuck during the Karate Demonstration
  • Radium in the Stadium - Reduced the crowd particles to improve performance
  • The Warden - Fixed an issue where the player could escape the elevator down to the boss fight
  • Trainstation - Fixed an instance where the player could become stuck after combining the metal and plunger
  • Trainstation - Added a new secret
  • Grobia - Fixed the chest outside the gym not opening when it should
  • Grobia - Added a save point after the guard activates the alarm in the gym
  • Spaceport Terminal - The player is now given some extra loot after defeating the boss


[h3]Weapons[/h3]
  • Reworked some weapon VFX
  • Scatterlaser Tier 3 Kill Requirement 1000 > 700
  • Gatling Laser Tier 3 Kill Requirement 1500 > 900
  • Gamma Launcher Tier 2 Kill Requirement 800 > 600
  • Flak Blaster Tier 2 Kill Requirement 400 > 250
  • Heat Ray Tier 2 Kill Requirement 400 > 250
  • Fixed Pyrite gun having unlimited ammo, it now only has 1 bullet as intended


[h3]Miscellaneous[/h3]
  • Added DLSS
  • Added an option to display your playthrough time on screen while playing
  • Added a Restart Level button to the in game options menu
  • Added a Level Select button to the in game options menu
  • Added a slider to adjust the amount of screen shake when firing weapons, getting attacked etc.
    (Weapons will still have recoil animation when firing, just no added screen shake when slider is set to 0)
  • Most cutscenes are now skippable
  • Redesigned Level Select screen
  • Remade UI buttons and borders
  • Fixed loot amount not being shown properly in Journal



We love hearing your thoughts and feedback on the game - come chat with us in the Discord!


Follow us on socials!
Twitter/X Instagram TikTok Facebook

Bears in Space | Steam FPS Fest 🔫🐻

Bears in Space is part of Steam FPS Fest!


We hope you're enjoying, or are about to enjoy playing Bears in Space! We're grateful to everyone who has joined our Discord and shared feedback already. If you haven't already, take this as the reminder to jump in, tell your friends, and help spread the word about this over-the-top, fast-paced FPS adventure!

[h3]Give us your feedback![/h3]
Are you an avid FPS enjoyer? We're working towards our next patch and we'd love to hear your thoughts and feedback on weapon upgrades in particular - or anything else about the game you think we ought to know.

Join our Discord!

Follow us on socials!
Twitter/X Instagram TikTok Facebook

Bears in Space Patch #1

The first patch for Bears In Space is here! We have fixed some major issues like the progression blocker in the Outskirts level involving the battery. We have also fixed the player’s video settings being synced between platforms using the Steam Auto-Cloud save; no more having to reset your video settings every time you switch from desktop to SteamDeck!

There are a lot of small bugfixes and changes in here as well, please keep letting us know if you find any bugs either on the Steam Discussions page or in our Discord, your feedback is invaluable to us in helping us make Bears in Space be the best game that it can be!

Gameplay

- Jumping while toggle-crouched will uncrouch now
- Fixed an issue that caused the player to not be able to jump
- Cards which have already been collected will now be black & white when returning to a level to indicate that it has already been picked up
- Challenges are now displayed in the approximate order in which they can be obtained in the Journal
- The Gundex now says “Upgrade Path Hidden” for weapons that don’t upgrade by simply getting kills
- Increased the blast radius in the fishing game
- Reduced the Ghost bot’s melee attack range slightly
- Fixed some playstation glyphs not displaying properly
- The ingame timer is now more accurate. It starts counting as soon as the player gets control of the character and stops at the end of the level screen so load times aren’t counted. It also stops when opening menus
- Fixed an issue where the mouse cursor could become stuck on screen when it shouldn’t
- Adjusted some timings on some conversations

Levels

Crashland - Fixed a line in the Astronomer Bot’s dialogue not auto-continuing
Crashland - “Collect 5 Trading Cards” Challenge can now be completed without having to collect all the cards in one go. If you have already collected all 5 cards, start the Crashland level from the beginning and it will recheck the goal.
Outskirts - Moved some trigger boxes to avoid enemies spawning too soon
Outskirts - Added additional respawn points in the bear combat
Outskirts - Added a ramp in the Bearjira section
Outskirts - Fixed an issue where a forcefield would turn on after picking up the battery
Outskirts - Fixed the platform to “One Night Only” not reappearing after a game load
Industrial Zone - Slightly reduced max spawn of shooter bots in the Leaper Miniboss battle. Added one extra health pack. Adjusted the blocking meshes around the arena slightly
Industrial Zone - Added some shield bots to the Armarang arena to help teach players that the weapon can destroy shields. (Thank you paulby on discord for the suggestion)
The Warden - Made a button single use to stop players trapping themselves while attempting to be worthy enough
The Warden - Modified The Warden’s ground heck attack so that it’s not impossible to dodge projectiles from that attack now
Dungeon - Moved a save point to avoid a possible soft-lock
Bottingham - Adjusted the navmesh around the Babotshka fight so she doesn’t get stuck now
Bottingham - Added some meshes to climb on if you fail the Magnaswing/binary switch introduction area
Bottingham - The Robin Of Botsly fight now locks the player in properly
Botday - Fixed an issue where reloading after the Mint Challenge would cause the player to be stuck in place
Rollingbot - Collision added to the hallway (Thanks Nullified on steam for pointing this one out)
Trainstation - Adjusted navmesh in the Morbot arena
Trainstation - Fixed some collision issues near Bottleberry Ferry
Trainstation - Added a jump pad in the bouncy castle where the player could get stuck. (Sorry Gøønit on steam!)
Trainstation - Brightplace Hospital is no longer locked off after doing the Bottleberry Ferry fight
Carnival - JC Checkpoint added to the Carnival Hub (Thanks pagb666 for the suggestion!)
Radium in the Stadium - Rebound controls now properly appear in the boxing fight
Radium in the Stadium - Strongo now attacks slightly faster
Radium in the Stadium - Better visual feedback when player is hit
Playstation glyphs appear properly now too
Grobia - Moved and highlighted Wired Steve better
Grobia - Made some tweaks to the Chicken Town encounter so the player can’t get stuck without their weapon out
Honey Factory - Made the moving platform that leads to the boardroom always on so it can’t get stuck if you leave the area instead of jumping on it straight away
Honey Factory - Adjusted navmesh in the Blind Faith arena
Lonely Road - Shortened the “10 Minutes Later” fades slightly
Lonely Road - The game now saves when reuniting with Beartana
Lonely Road - Made ATOMS more interesting.
SpaceBase - Slightly reduced difficulty in the arena fight before the appearance of Yo Dawg
SpaceBase - Removed track switch at end of Mine Cart game
SpaceBase - Triggered a respawn point in the final arena just in case the player doesn’t overlap it and trigger it
Spaceport - Added more respawning health pickups during the shooting section
Spaceport - Added more Honey Health pots in the Bear fight.
Spaceport - Reduced the HP of the final boss slightly
Spaceport - Added a checkpoint when entering the Bear section of the boss fight

Weapons

- Aim Assist now disables correctly when turned off. Aim Magnetism is also now affected by the Aim Assist Strength setting
- Fixed an animation for the Tier 1 Basketcube Launcher when the player has no ammo
- Buffed the Tri-Shooter projectiles from 150 > 250 damage to make it more useful
- Buffed the Carp gun slightly
- Reduced Carp gun ammo capacity slightly
- Bear Swipes attack now breaks shields


Misc

- Added some secret stuff in
- Updated credits
- Moved the video settings save file to a different folder so it doesn't automatically sync between multiple systems. This should stop your SteamDeck video settings getting overridden by your desktop settings and vice-versa. Your settings will be reset because of this, they just need to be re-setup one time
- Fixed some challenge related achievements not triggering properly, players may need to play a level and collect any level challenge, even one that’s already been collected, to recheck eligibility for the corresponding achievement
- Changed how “Click To Continue” is displayed in conversations so it stands out more
- Fixed not being able to access the last page of the Trading Card Binder
- Fixed an issue with video settings not reapplying properly when changing them in the menu
- Added 75hz, 120hz, 165hz & 240hz to the frame limit options
- Added 5120x1440 & 3840x1600 to the resolution options
- Added a confirmation when applying video settings, if the settings aren’t confirmed, it will revert to previous settings
- Fixed some typos