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  3. Update 1.0.3

Update 1.0.3

[h3]Old Save Games[/h3]
  • [p]Trader and transporter counts updated to match new game constants.[/p]
  • [p]Outdated buildings rebuilt using base stats, upgrades, modifications, synergy, and global effects.[/p]
  • [p]Outdated research effects removed; current research bonuses applied (e.g., unit speed, capacity).[/p]
[hr][/hr][h3]Changes[/h3]
  • [p]Moved road/bridge deconstruction to a new build menu item.[/p]
  • [p]Added global building count to build tooltips.[/p]
  • [p]Hovering over a build item now highlights all buildings of that type.[/p]
  • [p]Achievements now unlockable in custom maps.[/p]
  • [p]Guard flags can be set on bridges.[/p]
  • [p]Battles no longer occur on bridges; nearest bridgehead is used instead.[/p]
  • [p]Added shortcut T for research tree.[/p]
  • [p]Added shortcut Tab to select knights.[/p]
[hr][/hr][h3]Bugfixes[/h3]
  • [p]Single-slot residential buildings now start with “Content” happiness to prevent early departure.[/p]
  • [p]Global stock info now updates correctly when a city is deconstructed.[/p]
  • [p]Cities can no longer share duplicate names.[/p]
  • [p]Fixed scouting sometimes revealing the entire map too early.[/p]
  • [p]Fixed certain modifications reducing instead of boosting production.[/p]
  • [p]Fixed some research effects not applying.[/p]
  • [p]Fixed quests occasionally not starting.[/p]
  • [p]Fixed possible crash during city destruction.[/p]
  • [p]Battle zones now clean up correctly when a trader’s city is deconstructed.[/p]
  • [p]Fixed final quest not spawning in some games.[/p]