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A message from our king: short-term roadmap & studio infos

[p]Hear ye, hear ye! Hark my words! Ahem…[/p][p][/p][p]Greetings loyal subjects! Thy great and glorious king greets thee and comes bearing news![/p][p][/p][p]Since release the team has been busy fixing bugs and making some plans on how we can improve Let Them Trade based on all your amazing community feedback. After a busy release the team now needs a "vacation" - the lazy plebeians! - and so production will be slowing down for a little while.[/p][p][/p][p]Behind the scenes we have been working hard on various improvements, such as:[/p]
  • [p]Improving city transporter pathfinding and carry capabilities[/p]
  • [p]Improving bandit gameplay[/p]
  • [p]Improving balance in the mid- and late-game[/p]
  • [p]Improving the endgame[/p]
  • [p]New production buildings[/p]
  • [p]Performance optimization[/p]
  • [p]A soundtrack DLC[/p]
[p][/p][p]In the meantime we will continue with fixing bugs and adding little quality of life improvements, but the team is small and good things take time… no matter how often I have the lazy sods flogged![/p][p]Thanks for your patience, keep the feedback coming, and thank you again for being such a great community.[/p][p][/p][p]Toodeloo![/p][p][/p][p][/p][p][/p][hr][/hr][p]Meanwhile, don't forget to:[/p]
  • [p]Join our Discord to give feedback or discuss your favorite build order![/p]
  • [p]Check out the awesome array of Steam workshop maps or create your own! There almost 500 community maps now, wow![/p]
  • [p]If you're there, meet Let Them Trade at Gamescom - we are part of the Indie Arena Booth as well as the ByteRockers' Games booth. (exhibition hall 10.2)[/p]